extends Node @onready var back_button: Button = $BackButtonContainer/BackButton const MATCH3_SCENE_PATH := "res://scenes/match3/match3.tscn" var match3_instance: Node func _ready() -> void: if not back_button.pressed.is_connected(_on_back_button_pressed): back_button.pressed.connect(_on_back_button_pressed) _load_match3_scene() func _on_back_button_pressed() -> void: AudioManager.play_ui_click() GameManager.save_game() if match3_instance and is_instance_valid(match3_instance): match3_instance.queue_free() GameManager.exit_to_main_menu() func _load_match3_scene() -> void: var match3_scene := load(MATCH3_SCENE_PATH) if not match3_scene or not match3_scene is PackedScene: push_error("Failed to load Match3 scene at: %s" % MATCH3_SCENE_PATH) return match3_instance = match3_scene.instantiate() add_child(match3_instance)