17 lines
559 B
GDScript
17 lines
559 B
GDScript
extends Control
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signal any_key_pressed
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func _ready():
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DebugManager.log_debug("PressAnyKeyScreen ready", "PressAnyKey")
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update_text()
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func _input(event):
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if event.is_action_pressed("action_south") or event is InputEventScreenTouch or (event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed):
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DebugManager.log_debug("Action pressed: " + str(event), "PressAnyKey")
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any_key_pressed.emit()
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get_viewport().set_input_as_handled()
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func update_text():
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$PressKeyContainer/PressKeyLabel.text = tr("press_ok_continue")
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