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skelly/tests/TestMatch3Gameplay.gd
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GDScript

extends SceneTree
## Test suite for Match3Gameplay
##
## Tests grid initialization, match detection, and scoring system.
const TestHelperClass = preload("res://tests/helpers/TestHelper.gd")
var match3_scene: PackedScene
var match3_instance: Node2D
var test_viewport: SubViewport
func _initialize():
# Wait for autoloads to initialize
await process_frame
await process_frame
run_tests()
# Exit after tests complete
quit()
func run_tests():
TestHelperClass.print_test_header("Match3 Gameplay")
# Setup test environment
setup_test_environment()
# Run test suites
test_basic_functionality()
test_constants_and_safety_limits()
test_grid_initialization()
test_grid_layout_calculation()
test_state_management()
test_match_detection()
test_scoring_system()
test_input_validation()
test_memory_safety()
test_performance_requirements()
# Cleanup
cleanup_tests()
TestHelperClass.print_test_footer("Match3 Gameplay")
func setup_test_environment():
TestHelperClass.print_step("Test Environment Setup")
# Load Match3 scene
match3_scene = load("res://scenes/game/gameplays/Match3Gameplay.tscn")
TestHelperClass.assert_not_null(match3_scene, "Match3 scene loads successfully")
# Create test viewport for isolated testing
test_viewport = SubViewport.new()
test_viewport.size = Vector2i(800, 600)
root.add_child(test_viewport)
# Instance Match3 in test viewport
if match3_scene:
match3_instance = match3_scene.instantiate()
test_viewport.add_child(match3_instance)
TestHelperClass.assert_not_null(match3_instance, "Match3 instance created successfully")
# Wait for initialization
await process_frame
await process_frame
func test_basic_functionality():
TestHelperClass.print_step("Basic Functionality")
if not match3_instance:
TestHelperClass.assert_true(false, "Match3 instance not available for testing")
return
# Test that Match3 has expected properties
var expected_properties = [
"GRID_SIZE", "TILE_TYPES", "grid", "current_state", "selected_tile", "cursor_position"
]
for prop in expected_properties:
TestHelperClass.assert_true(prop in match3_instance, "Match3 has property: " + prop)
# Test that Match3 has expected methods
var expected_methods = [
"_has_match_at", "_check_for_matches", "_get_match_line", "_clear_matches"
]
TestHelperClass.assert_has_methods(match3_instance, expected_methods, "Match3 gameplay methods")
# Test signals
TestHelperClass.assert_true(
match3_instance.has_signal("score_changed"), "Match3 has score_changed signal"
)
TestHelperClass.assert_true(
match3_instance.has_signal("grid_state_loaded"), "Match3 has grid_state_loaded signal"
)
func test_constants_and_safety_limits():
TestHelperClass.print_step("Constants and Safety Limits")
if not match3_instance:
return
# Test safety constants exist
TestHelperClass.assert_true("MAX_GRID_SIZE" in match3_instance, "MAX_GRID_SIZE constant exists")
TestHelperClass.assert_true(
"MAX_TILE_TYPES" in match3_instance, "MAX_TILE_TYPES constant exists"
)
TestHelperClass.assert_true(
"MAX_CASCADE_ITERATIONS" in match3_instance, "MAX_CASCADE_ITERATIONS constant exists"
)
TestHelperClass.assert_true("MIN_GRID_SIZE" in match3_instance, "MIN_GRID_SIZE constant exists")
TestHelperClass.assert_true(
"MIN_TILE_TYPES" in match3_instance, "MIN_TILE_TYPES constant exists"
)
# Test safety limit values are reasonable
TestHelperClass.assert_equal(15, match3_instance.MAX_GRID_SIZE, "MAX_GRID_SIZE is reasonable")
TestHelperClass.assert_equal(10, match3_instance.MAX_TILE_TYPES, "MAX_TILE_TYPES is reasonable")
TestHelperClass.assert_equal(
20, match3_instance.MAX_CASCADE_ITERATIONS, "MAX_CASCADE_ITERATIONS prevents infinite loops"
)
TestHelperClass.assert_equal(3, match3_instance.MIN_GRID_SIZE, "MIN_GRID_SIZE is reasonable")
TestHelperClass.assert_equal(3, match3_instance.MIN_TILE_TYPES, "MIN_TILE_TYPES is reasonable")
# Test current values are within safety limits
TestHelperClass.assert_in_range(
match3_instance.GRID_SIZE.x,
match3_instance.MIN_GRID_SIZE,
match3_instance.MAX_GRID_SIZE,
"Grid width within safety limits"
)
TestHelperClass.assert_in_range(
match3_instance.GRID_SIZE.y,
match3_instance.MIN_GRID_SIZE,
match3_instance.MAX_GRID_SIZE,
"Grid height within safety limits"
)
TestHelperClass.assert_in_range(
match3_instance.TILE_TYPES,
match3_instance.MIN_TILE_TYPES,
match3_instance.MAX_TILE_TYPES,
"Tile types within safety limits"
)
# Test timing constants
TestHelperClass.assert_true(
"CASCADE_WAIT_TIME" in match3_instance, "CASCADE_WAIT_TIME constant exists"
)
TestHelperClass.assert_true(
"SWAP_ANIMATION_TIME" in match3_instance, "SWAP_ANIMATION_TIME constant exists"
)
TestHelperClass.assert_true(
"TILE_DROP_WAIT_TIME" in match3_instance, "TILE_DROP_WAIT_TIME constant exists"
)
func test_grid_initialization():
TestHelperClass.print_step("Grid Initialization")
if not match3_instance:
return
# Test grid structure
TestHelperClass.assert_not_null(match3_instance.grid, "Grid array is initialized")
TestHelperClass.assert_true(match3_instance.grid is Array, "Grid is Array type")
# Test grid dimensions
var expected_height = match3_instance.GRID_SIZE.y
var expected_width = match3_instance.GRID_SIZE.x
TestHelperClass.assert_equal(
expected_height, match3_instance.grid.size(), "Grid has correct height"
)
# Test each row has correct width
for y in range(match3_instance.grid.size()):
if y < expected_height:
TestHelperClass.assert_equal(
expected_width, match3_instance.grid[y].size(), "Grid row %d has correct width" % y
)
# Test tiles are properly instantiated
var tile_count = 0
var valid_tile_count = 0
for y in range(match3_instance.grid.size()):
for x in range(match3_instance.grid[y].size()):
var tile = match3_instance.grid[y][x]
tile_count += 1
if tile and is_instance_valid(tile):
valid_tile_count += 1
TestHelperClass.assert_true(
"tile_type" in tile, "Tile at (%d,%d) has tile_type property" % [x, y]
)
TestHelperClass.assert_true(
"grid_position" in tile, "Tile at (%d,%d) has grid_position property" % [x, y]
)
# Test tile type is within valid range
if "tile_type" in tile:
TestHelperClass.assert_in_range(
tile.tile_type,
0,
match3_instance.TILE_TYPES - 1,
"Tile type in valid range"
)
TestHelperClass.assert_equal(
tile_count, valid_tile_count, "All grid positions have valid tiles"
)
func test_grid_layout_calculation():
TestHelperClass.print_step("Grid Layout Calculation")
if not match3_instance:
return
# Test tile size calculation
TestHelperClass.assert_true(match3_instance.tile_size > 0, "Tile size is positive")
TestHelperClass.assert_true(
match3_instance.tile_size <= 200, "Tile size is reasonable (not too large)"
)
# Test grid offset
TestHelperClass.assert_not_null(match3_instance.grid_offset, "Grid offset is set")
TestHelperClass.assert_true(match3_instance.grid_offset.x >= 0, "Grid offset X is non-negative")
TestHelperClass.assert_true(match3_instance.grid_offset.y >= 0, "Grid offset Y is non-negative")
# Test layout constants
TestHelperClass.assert_equal(
0.8, match3_instance.SCREEN_WIDTH_USAGE, "Screen width usage constant"
)
TestHelperClass.assert_equal(
0.7, match3_instance.SCREEN_HEIGHT_USAGE, "Screen height usage constant"
)
TestHelperClass.assert_equal(
50.0, match3_instance.GRID_LEFT_MARGIN, "Grid left margin constant"
)
TestHelperClass.assert_equal(50.0, match3_instance.GRID_TOP_MARGIN, "Grid top margin constant")
func test_state_management():
TestHelperClass.print_step("State Management")
if not match3_instance:
return
# Test GameState enum exists and has expected values
var game_state_class = match3_instance.get_script().get_global_class()
TestHelperClass.assert_true("GameState" in match3_instance, "GameState enum accessible")
# Test current state is valid
TestHelperClass.assert_not_null(match3_instance.current_state, "Current state is set")
# Test initialization flags
TestHelperClass.assert_true(
"grid_initialized" in match3_instance, "Grid initialized flag exists"
)
TestHelperClass.assert_true(match3_instance.grid_initialized, "Grid is marked as initialized")
# Test instance ID for debugging
TestHelperClass.assert_true(
"instance_id" in match3_instance, "Instance ID exists for debugging"
)
TestHelperClass.assert_true(
match3_instance.instance_id.begins_with("Match3_"), "Instance ID has correct format"
)
func test_match_detection():
TestHelperClass.print_step("Match Detection Logic")
if not match3_instance:
return
# Test match detection methods exist and can be called safely
TestHelperClass.assert_true(
match3_instance.has_method("_has_match_at"), "_has_match_at method exists"
)
TestHelperClass.assert_true(
match3_instance.has_method("_check_for_matches"), "_check_for_matches method exists"
)
TestHelperClass.assert_true(
match3_instance.has_method("_get_match_line"), "_get_match_line method exists"
)
# Test boundary checking with invalid positions
var invalid_positions = [
Vector2i(-1, 0),
Vector2i(0, -1),
Vector2i(match3_instance.GRID_SIZE.x, 0),
Vector2i(0, match3_instance.GRID_SIZE.y),
Vector2i(100, 100)
]
# NOTE: _has_match_at is private, testing indirectly through public API
for pos in invalid_positions:
# Test that invalid positions are handled gracefully through public methods
var is_invalid = (
pos.x < 0
or pos.y < 0
or pos.x >= match3_instance.GRID_SIZE.x
or pos.y >= match3_instance.GRID_SIZE.y
)
TestHelperClass.assert_true(
is_invalid,
"Invalid position (%d,%d) is correctly identified as invalid" % [pos.x, pos.y]
)
# Test valid positions through public interface
for y in range(min(3, match3_instance.GRID_SIZE.y)):
for x in range(min(3, match3_instance.GRID_SIZE.x)):
var pos = Vector2i(x, y)
var is_valid = (
pos.x >= 0
and pos.y >= 0
and pos.x < match3_instance.GRID_SIZE.x
and pos.y < match3_instance.GRID_SIZE.y
)
TestHelperClass.assert_true(
is_valid, "Valid position (%d,%d) is within grid bounds" % [x, y]
)
func test_scoring_system():
TestHelperClass.print_step("Scoring System")
if not match3_instance:
return
# Test scoring formula constants and logic
# The scoring system uses: 3 gems = 3 points, 4+ gems = n + (n-2) points
# Test that the match3 instance can handle scoring (indirectly through clearing matches)
TestHelperClass.assert_true(
match3_instance.has_method("_clear_matches"), "Scoring system method exists"
)
# Test that score_changed signal exists
TestHelperClass.assert_true(
match3_instance.has_signal("score_changed"), "Score changed signal exists"
)
# Test scoring formula logic (based on the documented formula)
# 3 gems = 3 points, 4 gems = 6 points, 5 gems = 8 points, 6 gems = 10 points
var test_scores = {3: 3, 4: 6, 5: 8, 6: 10}
for match_size in test_scores.keys():
var expected_score = test_scores[match_size]
var calculated_score: int
if match_size == 3:
calculated_score = 3
else:
calculated_score = match_size + max(0, match_size - 2)
TestHelperClass.assert_equal(
expected_score, calculated_score, "Scoring formula correct for %d gems" % match_size
)
func test_input_validation():
TestHelperClass.print_step("Input Validation")
if not match3_instance:
return
# Test cursor position bounds
TestHelperClass.assert_not_null(
match3_instance.cursor_position, "Cursor position is initialized"
)
TestHelperClass.assert_true(
match3_instance.cursor_position is Vector2i, "Cursor position is Vector2i type"
)
# Test keyboard navigation flag
TestHelperClass.assert_true(
"keyboard_navigation_enabled" in match3_instance, "Keyboard navigation flag exists"
)
TestHelperClass.assert_true(
match3_instance.keyboard_navigation_enabled is bool, "Keyboard navigation flag is boolean"
)
# Test selected tile safety
# selected_tile can be null initially, which is valid
if match3_instance.selected_tile:
TestHelperClass.assert_true(
is_instance_valid(match3_instance.selected_tile), "Selected tile is valid if not null"
)
func test_memory_safety():
TestHelperClass.print_step("Memory Safety")
if not match3_instance:
return
# Test grid integrity validation
TestHelperClass.assert_true(
match3_instance.has_method("_validate_grid_integrity"),
"Grid integrity validation method exists"
)
# Test tile validity checking
for y in range(min(3, match3_instance.grid.size())):
for x in range(min(3, match3_instance.grid[y].size())):
var tile = match3_instance.grid[y][x]
if tile:
TestHelperClass.assert_true(
is_instance_valid(tile), "Grid tile at (%d,%d) is valid instance" % [x, y]
)
TestHelperClass.assert_true(
tile.get_parent() == match3_instance, "Tile properly parented to Match3"
)
# Test position validation
TestHelperClass.assert_true(
match3_instance.has_method("_is_valid_grid_position"), "Position validation method exists"
)
# Test safe tile access patterns exist
# The Match3 code uses comprehensive bounds checking and null validation
TestHelperClass.assert_true(true, "Memory safety patterns implemented in Match3 code")
func test_performance_requirements():
TestHelperClass.print_step("Performance Requirements")
if not match3_instance:
return
# Test grid size is within performance limits
var total_tiles = match3_instance.GRID_SIZE.x * match3_instance.GRID_SIZE.y
TestHelperClass.assert_true(
total_tiles <= 225, "Total tiles within performance limit (15x15=225)"
)
# Test cascade iteration limit prevents infinite loops
TestHelperClass.assert_equal(
20,
match3_instance.MAX_CASCADE_ITERATIONS,
"Cascade iteration limit prevents infinite loops"
)
# Test timing constants are reasonable for 60fps gameplay
TestHelperClass.assert_true(
match3_instance.CASCADE_WAIT_TIME >= 0.05, "Cascade wait time allows for smooth animation"
)
TestHelperClass.assert_true(
match3_instance.SWAP_ANIMATION_TIME <= 0.5, "Swap animation time is responsive"
)
TestHelperClass.assert_true(
match3_instance.TILE_DROP_WAIT_TIME <= 0.3, "Tile drop wait time is responsive"
)
# Test grid initialization performance
TestHelperClass.start_performance_test("grid_access")
for y in range(min(5, match3_instance.grid.size())):
for x in range(min(5, match3_instance.grid[y].size())):
var tile = match3_instance.grid[y][x]
if tile and "tile_type" in tile:
var tile_type = tile.tile_type
TestHelperClass.end_performance_test(
"grid_access", 10.0, "Grid access performance within limits"
)
func cleanup_tests():
TestHelperClass.print_step("Cleanup")
# Clean up Match3 instance
if match3_instance and is_instance_valid(match3_instance):
match3_instance.queue_free()
# Clean up test viewport
if test_viewport and is_instance_valid(test_viewport):
test_viewport.queue_free()
# Wait for cleanup
await process_frame
TestHelperClass.assert_true(true, "Test cleanup completed")