Files
skelly/scenes/main/PressAnyKeyScreen.gd
Vladimir nett00n Budylnikov ea8c85d7ad feature/match3/move-gems (#7)
Reviewed-on: #7
Co-authored-by: Vladimir nett00n Budylnikov <git@nett00n.org>
Co-committed-by: Vladimir nett00n Budylnikov <git@nett00n.org>
2025-09-25 11:48:08 +02:00

17 lines
559 B
GDScript

extends Control
signal any_key_pressed
func _ready():
DebugManager.log_debug("PressAnyKeyScreen ready", "PressAnyKey")
update_text()
func _input(event):
if event.is_action_pressed("action_south") or event is InputEventScreenTouch or (event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed):
DebugManager.log_debug("Action pressed: " + str(event), "PressAnyKey")
any_key_pressed.emit()
get_viewport().set_input_as_handled()
func update_text():
$PressKeyContainer/PressKeyLabel.text = tr("press_ok_continue")