40 lines
942 B
GDScript
40 lines
942 B
GDScript
extends Node
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const SETTINGS_FILE = "user://settings.cfg"
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# dev `user://`=`%APPDATA%\Godot\app_userdata\Skelly`
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# prod `user://`=`%APPDATA%\Skelly\`
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var settings = {
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"master_volume": 0.50,
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"music_volume": 0.40,
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"sfx_volume": 0.50,
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"language": "en"
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}
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func _ready():
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print("SettingsManager ready")
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load_settings()
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func load_settings():
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var config = ConfigFile.new()
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if config.load(SETTINGS_FILE) == OK:
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for key in settings.keys():
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settings[key] = config.get_value("settings", key, settings[key])
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print("Settings loaded: ", settings)
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else:
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print("No settings file found, using defaults")
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func save_settings():
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var config = ConfigFile.new()
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for key in settings.keys():
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config.set_value("settings", key, settings[key])
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config.save(SETTINGS_FILE)
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print("Settings saved: ", settings)
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func get_setting(key: String):
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return settings.get(key)
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func set_setting(key: String, value):
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settings[key] = value
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save_settings()
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