Files
skelly/scenes/game.gd

13 lines
356 B
GDScript

extends Node
@onready var back_button: Button = $BackButtonContainer/BackButton
func _ready() -> void:
if not back_button.pressed.is_connected(_on_back_button_pressed):
back_button.pressed.connect(_on_back_button_pressed)
func _on_back_button_pressed() -> void:
AudioManager.play_ui_click()
GameManager.save_game()
GameManager.exit_to_main_menu()