Files
skelly/scripts/GameManager.gd

22 lines
686 B
GDScript

extends Node
const GAME_SCENE_PATH := "res://scenes/Game.tscn"
const MAIN_SCENE_PATH := "res://scenes/Main.tscn"
func start_new_game() -> void:
var packed_scene := load(GAME_SCENE_PATH)
if not packed_scene or not packed_scene is PackedScene:
push_error("Failed to load Game scene at: %s" % GAME_SCENE_PATH)
return
get_tree().change_scene_to_packed(packed_scene)
func save_game() -> void:
print("Game saved (mock)")
func exit_to_main_menu() -> void:
var packed_scene := load(MAIN_SCENE_PATH)
if not packed_scene or not packed_scene is PackedScene:
push_error("Failed to load Main scene at: %s" % MAIN_SCENE_PATH)
return
get_tree().change_scene_to_packed(packed_scene)