Files
skelly/scenes/ui/SettingsMenu.gd
Vladimir nett00n Budylnikov bbf512b675 add basic match3 logic
use proper logging everywhere
add gamepad and keyboard control on match3 gameplay
2025-09-24 16:58:08 +04:00

105 lines
4.0 KiB
GDScript

extends Control
signal back_to_main_menu
@onready var master_slider = $SettingsContainer/MasterVolumeContainer/MasterVolumeSlider
@onready var music_slider = $SettingsContainer/MusicVolumeContainer/MusicVolumeSlider
@onready var sfx_slider = $SettingsContainer/SFXVolumeContainer/SFXVolumeSlider
@onready var language_selector = $SettingsContainer/LanguageContainer/LanguageSelector
@export var settings_manager: Node = SettingsManager
@export var localization_manager: Node = LocalizationManager
var language_codes = []
func _ready():
add_to_group("localizable")
DebugManager.log_info("SettingsMenu ready", "Settings")
setup_language_selector()
var master_callback = _on_volume_slider_changed.bind("master_volume")
if not master_slider.value_changed.is_connected(master_callback):
master_slider.value_changed.connect(master_callback)
var music_callback = _on_volume_slider_changed.bind("music_volume")
if not music_slider.value_changed.is_connected(music_callback):
music_slider.value_changed.connect(music_callback)
var sfx_callback = _on_volume_slider_changed.bind("sfx_volume")
if not sfx_slider.value_changed.is_connected(sfx_callback):
sfx_slider.value_changed.connect(sfx_callback)
if not language_selector.item_selected.is_connected(Callable(self, "_on_language_selector_item_selected")):
language_selector.item_selected.connect(_on_language_selector_item_selected)
_update_controls_from_settings()
update_text()
func _update_controls_from_settings():
master_slider.value = settings_manager.get_setting("master_volume")
music_slider.value = settings_manager.get_setting("music_volume")
sfx_slider.value = settings_manager.get_setting("sfx_volume")
var current_lang = settings_manager.get_setting("language")
var lang_index = language_codes.find(current_lang)
if lang_index >= 0:
language_selector.selected = lang_index
func _on_volume_slider_changed(value, setting_key):
settings_manager.set_setting(setting_key, value)
func _exit_settings():
DebugManager.log_info("Exiting settings", "Settings")
settings_manager.save_settings()
back_to_main_menu.emit()
func _input(event):
if event.is_action_pressed("ui_cancel") or event.is_action_pressed("ui_menu_toggle"):
DebugManager.log_debug("ESC pressed in settings", "Settings")
_exit_settings()
get_viewport().set_input_as_handled()
func _on_back_button_pressed():
AudioManager.play_ui_click()
DebugManager.log_info("Back button pressed", "Settings")
_exit_settings()
func setup_language_selector():
var languages_data = settings_manager.get_languages_data()
if languages_data.has("languages"):
language_selector.clear()
language_codes.clear()
for lang_code in languages_data.languages.keys():
language_codes.append(lang_code)
var display_name = languages_data.languages[lang_code]["display_name"]
language_selector.add_item(display_name)
var current_lang = settings_manager.get_setting("language")
var lang_index = language_codes.find(current_lang)
if lang_index >= 0:
language_selector.selected = lang_index
func _on_language_selector_item_selected(index: int):
if index < language_codes.size():
var selected_lang = language_codes[index]
settings_manager.set_setting("language", selected_lang)
DebugManager.log_info("Language changed to: " + selected_lang, "Settings")
localization_manager.change_language(selected_lang)
func update_text():
$SettingsContainer/SettingsTitle.text = tr("settings_title")
$SettingsContainer/MasterVolumeContainer/MasterVolume.text = tr("master_volume")
$SettingsContainer/MusicVolumeContainer/MusicVolume.text = tr("music_volume")
$SettingsContainer/SFXVolumeContainer/SFXVolume.text = tr("sfx_volume")
$SettingsContainer/LanguageContainer/LanguageLabel.text = tr("language")
$BackButtonContainer/BackButton.text = tr("back")
func _on_reset_setting_button_pressed() -> void:
AudioManager.play_ui_click()
DebugManager.log_info("Resetting settings", "Settings")
settings_manager.reset_settings_to_defaults()
_update_controls_from_settings()
localization_manager.change_language(settings_manager.get_setting("language"))