76 lines
1.9 KiB
GDScript
76 lines
1.9 KiB
GDScript
extends Node
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const MUSIC_PATH := "res://audio/Space Horror InGame Music (Exploration) _Clement Panchout.wav"
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const UI_CLICK_SOUND_PATH := "res://audio/817587__silverdubloons__tick06.wav"
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var music_player: AudioStreamPlayer
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var ui_click_player: AudioStreamPlayer
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var click_stream: AudioStream
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func _ready():
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music_player = AudioStreamPlayer.new()
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add_child(music_player)
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ui_click_player = AudioStreamPlayer.new()
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ui_click_player.bus = "SFX"
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add_child(ui_click_player)
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click_stream = load(UI_CLICK_SOUND_PATH)
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var orig_stream = _load_stream()
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if not orig_stream:
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push_error("Failed to load music stream: %s" % MUSIC_PATH)
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return
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var stream = orig_stream.duplicate(true) as AudioStream
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_configure_stream_loop(stream)
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music_player.stream = stream
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_configure_audio_bus()
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if SettingsManager.get_setting("music_volume") <= 0:
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return
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_start_music()
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func _load_stream() -> AudioStream:
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var res = load(MUSIC_PATH)
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if not res or not res is AudioStream:
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return null
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return res
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func _configure_stream_loop(stream: AudioStream) -> void:
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if stream is AudioStreamWAV:
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stream.loop_mode = AudioStreamWAV.LOOP_FORWARD
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elif stream is AudioStreamOggVorbis:
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stream.loop = true
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func _configure_audio_bus() -> void:
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music_player.bus = "Music"
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music_player.volume_db = linear_to_db(SettingsManager.get_setting("music_volume"))
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func update_music_volume(volume: float) -> void:
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var volume_db = linear_to_db(volume)
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music_player.volume_db = volume_db
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Music"), volume_db)
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if volume > 0:
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_start_music()
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else:
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_stop_music()
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func _start_music() -> void:
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if music_player.playing:
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return
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music_player.play()
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func _stop_music() -> void:
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if not music_player.playing:
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return
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music_player.stop()
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func play_ui_click() -> void:
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if not click_stream:
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return
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ui_click_player.stream = click_stream
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ui_click_player.play()
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