Files
skelly/scenes/ui/MainMenu.gd
Vladimir nett00n Budylnikov ea8c85d7ad feature/match3/move-gems (#7)
Reviewed-on: #7
Co-authored-by: Vladimir nett00n Budylnikov <git@nett00n.org>
Co-committed-by: Vladimir nett00n Budylnikov <git@nett00n.org>
2025-09-25 11:48:08 +02:00

80 lines
2.5 KiB
GDScript

extends Control
signal open_settings
@onready var menu_buttons: Array[Button] = []
var current_menu_index: int = 0
var original_button_scales: Array[Vector2] = []
func _ready():
DebugManager.log_info("MainMenu ready", "MainMenu")
_setup_menu_navigation()
func _on_new_game_button_pressed():
AudioManager.play_ui_click()
DebugManager.log_info("New Game pressed", "MainMenu")
GameManager.start_new_game()
func _on_settings_button_pressed():
AudioManager.play_ui_click()
DebugManager.log_info("Settings pressed", "MainMenu")
open_settings.emit()
func _on_exit_button_pressed():
AudioManager.play_ui_click()
DebugManager.log_info("Exit pressed", "MainMenu")
get_tree().quit()
func _setup_menu_navigation():
menu_buttons.clear()
original_button_scales.clear()
menu_buttons.append($MenuContainer/NewGameButton)
menu_buttons.append($MenuContainer/SettingsButton)
menu_buttons.append($MenuContainer/ExitButton)
for button in menu_buttons:
original_button_scales.append(button.scale)
_update_visual_selection()
func _input(event: InputEvent) -> void:
if event.is_action_pressed("move_up"):
_navigate_menu(-1)
elif event.is_action_pressed("move_down"):
_navigate_menu(1)
elif event.is_action_pressed("action_south"):
_activate_current_button()
elif event.is_action_pressed("options_menu"):
AudioManager.play_ui_click()
DebugManager.log_info("Options menu shortcut pressed", "MainMenu")
open_settings.emit()
elif event.is_action_pressed("quit_game"):
AudioManager.play_ui_click()
DebugManager.log_info("Quit game shortcut pressed", "MainMenu")
get_tree().quit()
func _navigate_menu(direction: int):
AudioManager.play_ui_click()
current_menu_index = (current_menu_index + direction) % menu_buttons.size()
if current_menu_index < 0:
current_menu_index = menu_buttons.size() - 1
_update_visual_selection()
DebugManager.log_info("Menu navigation: index " + str(current_menu_index), "MainMenu")
func _activate_current_button():
if current_menu_index >= 0 and current_menu_index < menu_buttons.size():
var button = menu_buttons[current_menu_index]
DebugManager.log_info("Activating button via keyboard/gamepad: " + button.text, "MainMenu")
button.pressed.emit()
func _update_visual_selection():
for i in range(menu_buttons.size()):
var button = menu_buttons[i]
if i == current_menu_index:
button.scale = original_button_scales[i] * 1.1
button.modulate = Color(1.2, 1.2, 1.0)
else:
button.scale = original_button_scales[i]
button.modulate = Color.WHITE