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medusa-store/docs/content/development/plugins/create.md
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---
description: 'Learn how to create a plugin in Medusa. This guide explains how to develop, configure, and test a plugin.'
addHowToData: true
---
# How to Create a Plugin
In this document, youll learn how to create a plugin and some tips for develoment. If youre interested to learn more about what plugins are and where to find available official and community plugins, check out the [overview document](./overview.mdx).
## Prerequisites
This guide uses the Medusa CLI throughout different steps. If you dont have the Medusa CLI installed you can install it with the following command:
```bash npm2yarn
npm install @medusajs/medusa-cli -g
```
:::note
If you run into any errors while installing the CLI tool, check out the [troubleshooting guide](../../troubleshooting/cli-installation-errors.mdx).
:::
---
## Initialize Project
The recommended way to create a plugin is using the Medusa CLI. Run the following command to create a new Medusa project:
```bash
medusa new medusa-plugin-custom
```
Where `medusa-plugin-custom` is the name of the plugin youre creating. In Medusa, plugins are named based on their functionalities.
By convention, all plugin names start with `medusa` followed by a descriptive name of what the plugin does. For example, the Stripe plugin is named `medusa-payment-stripe`.
---
## Changes to package.json
### Change Dependencies
A basic Medusa backend installed with the `medusa new` command has dependencies similar to this:
```json title=package.json
"dependencies": {
"@babel/preset-typescript": "^7.21.4",
"@medusajs/cache-inmemory": "^1.8.0",
"@medusajs/cache-redis": "^1.8.0",
"@medusajs/event-bus-local": "^1.8.0",
"@medusajs/event-bus-redis": "^1.8.0",
"@medusajs/medusa": "^1.8.0",
"@medusajs/medusa-cli": "^1.3.9",
"babel-preset-medusa-package": "^1.1.13",
"body-parser": "^1.19.0",
"cors": "^2.8.5",
"express": "^4.17.2",
"medusa-fulfillment-manual": "^1.1.37",
"medusa-interfaces": "^1.3.7",
"medusa-payment-manual": "^1.0.23",
"medusa-payment-stripe": "^2.0.0",
"typeorm": "^0.3.11"
},
"devDependencies": {
"@babel/cli": "^7.14.3",
"@babel/core": "^7.14.3",
"@types/express": "^4.17.13",
"@types/jest": "^27.4.0",
"@types/node": "^17.0.8",
"babel-preset-medusa-package": "^1.1.13",
"cross-env": "^5.2.1",
"eslint": "^6.8.0",
"jest": "^27.3.1",
"mongoose": "^5.13.14",
"rimraf": "^3.0.2",
"ts-jest": "^27.0.7",
"ts-loader": "^9.2.6",
"typescript": "^4.5.2"
},
```
For a plugin, some dependencies are not necessary. For example, can remove the packages `medusa-fulfillment-manual`, `medusa-payment-manual`, and `medusa-payment-stripe` as they are fulfillment and payment plugins necessary for a Medusa backend, but not for a plugin. The same goes for modules like `@medusajs/cache-inmemory`.
Additionally, you can remove `@medusajs/medusa-cli` as you dont need to use the Medusa CLI while developing a plugin.
Once youre done making these changes, re-run the install command to update your `node_modules` directory:
```bash npm2yarn
npm install
```
### Recommended: Change Scripts
It's recommended to remove the `seed` and `start` scripts from your `package.json` as they aren't necessary for plugin development.
Furthermore, if you don't have a `watch` command in your `package.json` it's recommended to add it:
```json title=package.json
"scripts": {
// other scripts...
"watch": "tsc --watch"
}
```
The `watch` command makes the [testing of the plugin](#test-your-plugin) easier.
:::tip
The `watch` command outputs the files in the destination specified in the value of `outDir` in `tsconfig.json`, and the same goes for the `build` command. If you made changes to `tsconfig.json`, make sure the destination is either the `dist` directory or the root of the plugin. You can learn more in the [plugin structure section](#plugin-structure).
:::
---
## Develop your Plugin
Now, You can start developing your plugin. This can include adding services, endpoints, entities, or anything that's relevant to your plugin.
### Plugin Structure
While developing your plugin, you can create your TypeScript or JavaScript files under the `src` directory. This includes creating services, endpoints, migrations, and other resources.
However, before you test the changes on a Medusa backend or publish your plugin, you must transpile your files and move them either to a `dist` directory or to the root of the plugin's directory.
For example, if you have an endpoint in `src/api/index.js`, after running the `build` or `watch` commands [as defined earlier](#recommended-change-scripts), the file should be transpiled into `dist/api/index.js` in your plugin's root. You can alternative transpile them into the `api/index.js` in your plugin's root.
:::note
It was previously required to output your files into the root of the plugin's directory (for example, `api/index.js` instead of `dist/api/index.js`). As of v1.8, you can either have your files in the root of the directory or under the `dist` directory.
:::
### Development Resources
This guide doesn't cover how to create different files and components. If youre interested in learning how to do that, you can check out these guides:
- How to [create endpoints](../endpoints/create.md)
- How to [create a service](../services/create-service.md)
- How to [create a subscriber](../events/create-subscriber.md)
- How to [create an entity](../entities/create.md)
- How to [create a migration](../entities/migrations/create.md)
---
## Add Plugin Configuration
Plugins often allow developers that will later use them to enter their own configuration. For example, you can allow developers to specify the API key of a service youre integrating.
To pass a plugin its configurations on a Medusa backend, you have to add it to the `plugins` array in `medusa-config.js`:
```jsx title=medusa-config.js
const plugins = [
// ...
{
resolve: `medusa-plugin-custom`,
options: {
name: "My Store",
},
},
]
```
Then, you can have access to your plugin configuration in the constructor of services in your plugin:
```jsx title=src/service/test.ts
// In a service in your plugin
class MyService extends TransactionBaseService {
constructor(container, options) {
super(container)
// options contains plugin configurations
this.name = options.name
}
// ...
}
```
You can also have access to the configurations in endpoints in your plugin:
```jsx title=src/api/index.ts
// in an endpoint in your plugin
export default (rootDirectory, options) => {
// options contain the plugin configurations
const router = Router()
router.get("/hello-world", (req, res) => {
res.json({
message:
`Welcome to ${options.name ? options.name : "Medusa"}!`,
})
})
return router
}
```
:::tip
Make sure to include in the README of your plugin the configurations that can be passed to a plugin.
:::
---
## Test Your Plugin
While you develop your plugin, youll need to test it on an actual Medusa backend. This can be done by using the [npm link](https://docs.npmjs.com/cli/v8/commands/npm-link) command.
In the root of your plugin directory, run the following command:
```bash npm2yarn
npm link
```
Then, change to the directory of the Medusa backend you want to test the plugin on and run the following command:
```bash npm2yarn
npm link medusa-plugin-custom
```
Where `medusa-plugin-custom` is the package name of your plugin.
After linking to your plugin in a local Medusa backend, either run the `build` or `watch` commands in your plugin directory:
```bash npm2yarn
# in the directory of the plugin
npm run watch
```
:::tip
If youre running the `watch` command, you dont need to run the `build` command every time you make a change to your plugin.
:::
Then, add your plugin into the array of plugins in `medusa-config.js`:
```js title=medusa-config.js
const plugins = [
// ...
{
resolve: `medusa-plugin-custom`,
// if your plugin has configurations
options: {
name: "My Store",
},
},
]
```
:::note
If your plugin has migrations, you must run them before you start the backend. Check out the [Migrations guide](../entities/migrations/overview.mdx#migrate-command) for more details.
:::
Finally, start your backend and test your plugins functionalities:
```bash npm2yarn
npm run start
```
### Troubleshoot Errors
#### Error: The class must be a valid service implementation
Please make sure that your plugin is following the correct structure. If the error persists then please try the following fix:
```bash npm2yarn
cd <BACKEND_PATH>/node_modules/medusa-interfaces
npm link
cd <BACKEND_PATH>/node_modules/@medusajs/medusa
npm link
cd <PLUGIN_PATH>
rm -rf node_modules/medusa-interfaces
rm -rf node_modules/@medusajs/medusa
npm link medusa-interfaces
npm link @medusajs/medusa
npm link
cd <BACKEND_PATH>
npm link your-plugin
```
Where `<BACKEND_PATH>` is the path to your Medusa backend and `<PLUGIN_PATH>` is the path to your plugin.
This links the `medusa-interfaces` and `@medusajs/medusa` packages from your `medusa-backend` to your plugin directory and then links your plugin to your `medusa-backend`.
#### APIs not loading
If the APIs you added to your Medussa backend are not loading then please try the following steps:
```bash npm2yarn
cd <PLUGIN_PATH>
rm -rf node_modules
cd <BACKEND_PATH>/node_modules/<PLUGIN_NAME>
npm install
cd <PLUGIN_PATH>
npm run build
cd <BACKEND_PATH>
npm run start
```
Where `<BACKEND_PATH>` is the path to your Medusa backend, `<PLUGIN_PATH>` is the path to your plugin and `<PLUGIN_NAME>` is the name of your plugin as it is in your plugin `package.json` file.
:::note
It is safe to ignore any `cross-env: command not found` error you may receive.
:::
---
## Publish Plugin
Once you're done with the development of the plugin, you can publish it to NPM so that other Medusa developers and users can use it.
Please refer to [this guide on required steps to publish a plugin](./publish.md).