rm old component

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2025-09-25 11:40:17 +04:00
parent 9e79dd0b6b
commit 0cf4c70646
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# Example of how to use the LanguageSelector component in any scene
extends Control
@onready var language_selector: LanguageSelector = $LanguageSelector
func _ready():
DebugManager.log_info("LanguageSelector example ready", "Example")
# Connect to language change events
if language_selector.language_changed.is_connected(_on_language_changed):
language_selector.language_changed.disconnect(_on_language_changed)
language_selector.language_changed.connect(_on_language_changed)
func _on_language_changed(new_language: String):
DebugManager.log_info("Language changed to: " + new_language, "Example")
# Handle language change in your scene
# For example: update UI text, save preferences, etc.
# Example of integrating with a navigation system
func handle_input_on_language_selector(action: String) -> bool:
return language_selector.handle_input_action(action)
# Example of highlighting the selector when selected
func set_language_selector_highlighted(highlighted: bool):
language_selector.set_highlighted(highlighted)

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uid://beg6mqo6s7huf

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[gd_scene load_steps=3 format=3 uid="uid://bm3x8y4h9l2kv"]
[ext_resource type="Script" path="res://examples/LanguageSelectorExample.gd" id="1_example"]
[ext_resource type="PackedScene" path="res://scenes/ui/components/LanguageSelector.tscn" id="2_language_selector"]
[node name="LanguageSelectorExample" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_example")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -20.0
offset_top = -20.0
offset_right = 20.0
offset_bottom = 20.0
grow_horizontal = 2
grow_vertical = 2
[node name="Title" type="Label" parent="VBoxContainer"]
layout_mode = 2
text = "Language Selector Component Example"
horizontal_alignment = 1
[node name="HSeparator" type="HSeparator" parent="VBoxContainer"]
layout_mode = 2
[node name="LanguageContainer" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
[node name="LanguageLabel" type="Label" parent="VBoxContainer/LanguageContainer"]
custom_minimum_size = Vector2(150, 0)
layout_mode = 2
text = "Language:"
[node name="LanguageSelector" parent="VBoxContainer/LanguageContainer" instance=ExtResource("2_language_selector")]
layout_mode = 2
[node name="HSeparator2" type="HSeparator" parent="VBoxContainer"]
layout_mode = 2
[node name="Instructions" type="Label" parent="VBoxContainer"]
layout_mode = 2
text = "• Click arrow buttons with mouse
• Use keyboard/gamepad navigation with left/right
• Component is fully reusable in any scene"
horizontal_alignment = 1
[connection signal="language_changed" from="VBoxContainer/LanguageContainer/LanguageSelector" to="." method="_on_language_changed"]

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@tool
extends Control
class_name LanguageSelector
signal language_changed(new_language: String)
@onready var left_button: Button = $LanguageLeftButton
@onready var right_button: Button = $LanguageRightButton
@onready var language_display: Label = $LanguageDisplay
@export var settings_manager: Node = SettingsManager
@export var localization_manager: Node = LocalizationManager
var language_codes: Array[String] = []
var original_scale: Vector2
var original_modulate: Color
var is_highlighted: bool = false
func _ready():
DebugManager.log_info("LanguageSelector ready", "LanguageSelector")
# Store original visual properties
original_scale = scale
original_modulate = modulate
# Connect button signals
if left_button and not left_button.pressed.is_connected(_on_left_button_pressed):
left_button.pressed.connect(_on_left_button_pressed)
if right_button and not right_button.pressed.is_connected(_on_right_button_pressed):
right_button.pressed.connect(_on_right_button_pressed)
# Initialize language data
_load_language_data()
_update_language_display()
func _load_language_data():
if not settings_manager:
settings_manager = SettingsManager
var languages_data = settings_manager.get_languages_data()
if languages_data.has("languages"):
language_codes.clear()
for lang_code in languages_data.languages.keys():
language_codes.append(lang_code)
DebugManager.log_info("Loaded %d languages" % language_codes.size(), "LanguageSelector")
func _update_language_display():
if not settings_manager:
return
var current_lang = settings_manager.get_setting("language")
var languages_data = settings_manager.get_languages_data()
if languages_data.has("languages") and languages_data.languages.has(current_lang):
language_display.text = languages_data.languages[current_lang]["display_name"]
else:
language_display.text = current_lang if current_lang else "Unknown"
func change_language(direction: int):
if language_codes.size() == 0:
DebugManager.log_warn("No languages available", "LanguageSelector")
return
var current_lang = settings_manager.get_setting("language")
var current_index = language_codes.find(current_lang)
if current_index < 0:
current_index = 0
var new_index = (current_index + direction) % language_codes.size()
if new_index < 0:
new_index = language_codes.size() - 1
var new_lang = language_codes[new_index]
settings_manager.set_setting("language", new_lang)
if localization_manager:
localization_manager.change_language(new_lang)
else:
LocalizationManager.change_language(new_lang)
_update_language_display()
language_changed.emit(new_lang)
DebugManager.log_info("Language changed to: " + new_lang, "LanguageSelector")
func set_highlighted(highlighted: bool):
is_highlighted = highlighted
if highlighted:
scale = original_scale * 1.05
modulate = Color(1.1, 1.1, 0.9)
else:
scale = original_scale
modulate = original_modulate
func handle_input_action(action: String) -> bool:
match action:
"move_left":
change_language(-1)
return true
"move_right":
change_language(1)
return true
_:
return false
func _on_left_button_pressed():
AudioManager.play_ui_click()
DebugManager.log_info("Language left button clicked", "LanguageSelector")
change_language(-1)
func _on_right_button_pressed():
AudioManager.play_ui_click()
DebugManager.log_info("Language right button clicked", "LanguageSelector")
change_language(1)
# For navigation system integration
func get_control_name() -> String:
return "language_selector"

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uid://dh3vt0okvhuid

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[gd_scene load_steps=2 format=3 uid="uid://bc1h4c5t2m6vx"]
[ext_resource type="Script" path="res://scenes/ui/components/LanguageSelector.gd" id="1_language_selector"]
[node name="LanguageSelector" type="HBoxContainer"]
layout_mode = 2
size_flags_vertical = 4
script = ExtResource("1_language_selector")
[node name="LanguageLeftButton" type="Button" parent="."]
layout_mode = 2
text = "<"
[node name="LanguageDisplay" type="Label" parent="."]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
size_flags_horizontal = 4
text = "English"
horizontal_alignment = 1
[node name="LanguageRightButton" type="Button" parent="."]
layout_mode = 2
text = ">"
[connection signal="pressed" from="LanguageLeftButton" to="." method="_on_left_button_pressed"]
[connection signal="pressed" from="LanguageRightButton" to="." method="_on_right_button_pressed"]