Setttings added

This commit is contained in:
Your Name
2025-07-19 22:40:07 +04:00
parent 877b5fc14f
commit 49d4167499
7 changed files with 256 additions and 5 deletions

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@@ -1,16 +1,40 @@
extends Control extends Control
@onready var press_any_key_screen = $PressAnyKeyScreen @onready var press_any_key_screen = $PressAnyKeyScreen
var current_menu = null
func _ready(): func _ready():
print("Main scene ready") print("Main scene ready")
# Connect the press any key signal
press_any_key_screen.any_key_pressed.connect(_on_any_key_pressed) press_any_key_screen.any_key_pressed.connect(_on_any_key_pressed)
func _on_any_key_pressed(): func _on_any_key_pressed():
print("Transitioning to main menu") print("Transitioning to main menu")
# Remove the press any key screen
press_any_key_screen.queue_free() press_any_key_screen.queue_free()
# Load and add the main menu show_main_menu()
func show_main_menu():
clear_current_menu()
var main_menu = preload("res://ui/MainMenu.tscn").instantiate() var main_menu = preload("res://ui/MainMenu.tscn").instantiate()
main_menu.open_settings.connect(_on_open_settings)
add_child(main_menu) add_child(main_menu)
current_menu = main_menu
func show_settings_menu():
clear_current_menu()
var settings_menu = preload("res://ui/SettingsMenu.tscn").instantiate()
settings_menu.back_to_main_menu.connect(_on_back_to_main_menu)
add_child(settings_menu)
current_menu = settings_menu
func clear_current_menu():
if current_menu:
current_menu.queue_free()
current_menu = null
func _on_open_settings():
print("Opening settings menu")
show_settings_menu()
func _on_back_to_main_menu():
print("Back to main menu")
show_main_menu()

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@@ -1,5 +1,7 @@
extends Control extends Control
signal open_settings
func _ready(): func _ready():
print("MainMenu ready") print("MainMenu ready")
@@ -8,6 +10,7 @@ func _on_new_game_button_pressed():
func _on_settings_button_pressed(): func _on_settings_button_pressed():
print("Settings pressed") print("Settings pressed")
open_settings.emit()
func _on_exit_button_pressed(): func _on_exit_button_pressed():
print("Exit pressed") print("Exit pressed")

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@@ -1,4 +1,39 @@
extends Node extends Node
const SETTINGS_FILE = "user://settings.cfg"
# dev `user://`=`%APPDATA%\Godot\app_userdata\Skelly`
# prod `user://`=`%APPDATA%\Skelly\`
var settings = {
"master_volume": 0.50,
"music_volume": 0.40,
"sfx_volume": 0.50,
"language": "en"
}
func _ready(): func _ready():
pass print("SettingsManager ready")
load_settings()
func load_settings():
var config = ConfigFile.new()
if config.load(SETTINGS_FILE) == OK:
for key in settings.keys():
settings[key] = config.get_value("settings", key, settings[key])
print("Settings loaded: ", settings)
else:
print("No settings file found, using defaults")
func save_settings():
var config = ConfigFile.new()
for key in settings.keys():
config.set_value("settings", key, settings[key])
config.save(SETTINGS_FILE)
print("Settings saved: ", settings)
func get_setting(key: String):
return settings.get(key)
func set_setting(key: String, value):
settings[key] = value
save_settings()

60
scripts/SettingsMenu.gd Normal file
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@@ -0,0 +1,60 @@
extends Control
signal back_to_main_menu
@onready var master_slider = $SettingsContainer/MasterVolumeContainer/MasterVolumeSlider
@onready var music_slider = $SettingsContainer/MusicVolumeContainer/MusicVolumeSlider
@onready var sfx_slider = $SettingsContainer/SFXVolumeContainer/SFXVolumeSlider
@onready var language_selector = $SettingsContainer/LanguageContainer/LanguageSelector
func _ready():
print("SettingsMenu ready")
# Load current settings into sliders
master_slider.value = SettingsManager.get_setting("master_volume")
music_slider.value = SettingsManager.get_setting("music_volume")
sfx_slider.value = SettingsManager.get_setting("sfx_volume")
# Connect slider signals
master_slider.value_changed.connect(_on_master_volume_changed)
music_slider.value_changed.connect(_on_music_volume_changed)
sfx_slider.value_changed.connect(_on_sfx_volume_changed)
# Load language setting
var current_lang = SettingsManager.get_setting("language")
var lang_index = get_language_index(current_lang)
language_selector.selected = lang_index
func _on_master_volume_changed(value: float):
SettingsManager.set_setting("master_volume", value)
print("Master volume changed to: ", value)
func _on_music_volume_changed(value: float):
SettingsManager.set_setting("music_volume", value)
print("Music volume changed to: ", value)
func _on_sfx_volume_changed(value: float):
SettingsManager.set_setting("sfx_volume", value)
print("SFX volume changed to: ", value)
func _input(event):
if event.is_action_pressed("ui_cancel") or event.is_action_pressed("ui_menu_toggle"):
print("ESC pressed in settings")
back_to_main_menu.emit()
get_viewport().set_input_as_handled()
func _on_back_button_pressed():
print("Back button pressed")
back_to_main_menu.emit()
func get_language_index(lang_code: String) -> int:
match lang_code:
"en": return 0
"es": return 1
"fr": return 2
"de": return 3
_: return 0
func _on_language_selector_item_selected(index: int):
var lang_codes = ["en", "es", "fr", "de"]
SettingsManager.set_setting("language", lang_codes[index])
print("Language changed to: ", lang_codes[index])

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@@ -0,0 +1 @@
uid://c8mlvlerv4y03

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@@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://m8lf3eh3al5j"] [gd_scene load_steps=2 format=3 uid="uid://m8lf3eh3al5j"]
[ext_resource type="Script" uid="uid://ctu58xq7btp1n" path="res://scripts/MainMenu.gd" id="1_b00nv"] [ext_resource type="Script" uid="uid://cjymuibtoi0tk" path="res://scripts/MainMenu.gd" id="1_b00nv"]
[node name="MainMenu" type="Control"] [node name="MainMenu" type="Control"]
layout_mode = 3 layout_mode = 3

128
ui/SettingsMenu.tscn Normal file
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@@ -0,0 +1,128 @@
[gd_scene load_steps=2 format=3 uid="uid://57obmcwyos2g"]
[ext_resource type="Script" uid="uid://c8mlvlerv4y03" path="res://scripts/SettingsMenu.gd" id="1_oqkcn"]
[node name="SettingsMenu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_oqkcn")
[node name="Background" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0.209, 0.5159, 0.55, 1)
[node name="SettingsContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -34.5
offset_top = -20.0
offset_right = 34.5
offset_bottom = 20.0
grow_horizontal = 2
grow_vertical = 2
[node name="SettingsTitle" type="Label" parent="SettingsContainer"]
custom_minimum_size = Vector2(300, 0)
layout_mode = 2
text = "Settings"
[node name="MasterVolumeContainer" type="HBoxContainer" parent="SettingsContainer"]
layout_mode = 2
[node name="MasterVolume" type="Label" parent="SettingsContainer/MasterVolumeContainer"]
custom_minimum_size = Vector2(150, 0)
layout_mode = 2
text = "Master Volume"
[node name="MasterVolumeSlider" type="HSlider" parent="SettingsContainer/MasterVolumeContainer"]
layout_mode = 2
size_flags_horizontal = 3
max_value = 1.0
step = 0.1
value = 0.5
[node name="MusicVolumeContainer" type="HBoxContainer" parent="SettingsContainer"]
layout_mode = 2
[node name="MusicVolume" type="Label" parent="SettingsContainer/MusicVolumeContainer"]
custom_minimum_size = Vector2(150, 0)
layout_mode = 2
text = "Music Volume"
[node name="MusicVolumeSlider" type="HSlider" parent="SettingsContainer/MusicVolumeContainer"]
layout_mode = 2
size_flags_horizontal = 3
max_value = 1.0
step = 0.1
value = 0.5
[node name="SFXVolumeContainer" type="HBoxContainer" parent="SettingsContainer"]
layout_mode = 2
[node name="SFXVolume" type="Label" parent="SettingsContainer/SFXVolumeContainer"]
custom_minimum_size = Vector2(150, 0)
layout_mode = 2
text = "SFX Volume"
[node name="SFXVolumeSlider" type="HSlider" parent="SettingsContainer/SFXVolumeContainer"]
layout_mode = 2
size_flags_horizontal = 3
max_value = 1.0
step = 0.1
value = 0.5
[node name="LanguageContainer" type="HBoxContainer" parent="SettingsContainer"]
layout_mode = 2
size_flags_vertical = 4
[node name="LanguageLabel" type="Label" parent="SettingsContainer/LanguageContainer"]
custom_minimum_size = Vector2(150, 0)
layout_mode = 2
text = "Language"
[node name="LanguageSelector" type="OptionButton" parent="SettingsContainer/LanguageContainer"]
layout_mode = 2
size_flags_horizontal = 4
selected = 0
item_count = 5
popup/item_0/text = "English"
popup/item_0/id = 0
popup/item_1/text = "Español"
popup/item_1/id = 1
popup/item_2/text = "Français"
popup/item_2/id = 2
popup/item_3/text = "Deutsch"
popup/item_3/id = 3
popup/item_4/text = "Русский"
popup/item_4/id = 4
[node name="BackButtonContainer" type="Control" parent="."]
layout_mode = 1
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="Button" type="Button" parent="BackButtonContainer"]
layout_mode = 0
offset_right = 8.0
offset_bottom = 8.0
text = "back"
[connection signal="value_changed" from="SettingsContainer/MasterVolumeContainer/MasterVolumeSlider" to="." method="_on_master_volume_changed"]
[connection signal="value_changed" from="SettingsContainer/MusicVolumeContainer/MusicVolumeSlider" to="." method="_on_music_volume_changed"]
[connection signal="value_changed" from="SettingsContainer/SFXVolumeContainer/SFXVolumeSlider" to="." method="_on_sfx_volume_changed"]
[connection signal="item_selected" from="SettingsContainer/LanguageContainer/LanguageSelector" to="." method="_on_language_selector_item_selected"]
[connection signal="pressed" from="BackButtonContainer/Button" to="." method="_on_back_button_pressed"]