res://scenes/game/gameplays/tile.tscn -> Tile.tscn
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@@ -10,7 +10,7 @@ signal grid_state_loaded(grid_size: Vector2i, tile_types: int)
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## PROCESSING: Detecting matches, clearing tiles, dropping new ones, checking cascades
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enum GameState { WAITING, SELECTING, SWAPPING, PROCESSING }
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const TILE_SCENE := preload("res://scenes/game/gameplays/tile.tscn")
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const TILE_SCENE := preload("res://scenes/game/gameplays/Tile.tscn")
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# Safety constants
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const MAX_GRID_SIZE := 15
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