Localization concept added

This commit is contained in:
Your Name
2025-07-20 16:41:54 +04:00
parent 688106eedd
commit b1e79492ab
13 changed files with 95 additions and 21 deletions

View File

@@ -0,0 +1,11 @@
extends Node
func _ready():
# Set default locale if not already set
if TranslationServer.get_locale() == "":
TranslationServer.set_locale("en")
func change_language(locale: String):
TranslationServer.set_locale(locale)
# Signal to update UI elements
get_tree().call_group("localizable", "update_text")

View File

@@ -0,0 +1 @@
uid://bedt5lbt48out

View File

@@ -4,9 +4,13 @@ signal any_key_pressed
func _ready():
print("PressAnyKeyScreen ready")
update_text()
func _input(event):
if event.is_action_pressed("any_key") or event is InputEventScreenTouch:
print("Any key pressed: ", event)
any_key_pressed.emit()
get_viewport().set_input_as_handled()
func update_text():
$PressKeyContainer/PressKeyLabel.text = tr("press_ok_continue")

View File

@@ -5,6 +5,9 @@ const SETTINGS_FILE = "user://settings.cfg"
# prod `user://`=`%APPDATA%\Skelly\`
var settings = {
}
var default_settings = {
"master_volume": 0.50,
"music_volume": 0.40,
"sfx_volume": 0.50,
@@ -21,11 +24,14 @@ func _ready():
func load_settings():
var config = ConfigFile.new()
if config.load(SETTINGS_FILE) == OK:
for key in settings.keys():
settings[key] = config.get_value("settings", key, settings[key])
for key in default_settings.keys():
settings[key] = config.get_value("settings", key, default_settings[key])
print("Settings loaded: ", settings)
else:
print("No settings file found, using defaults")
print("Language is set to: ", settings["language"])
TranslationServer.set_locale(settings["language"])
# TODO: Apply values for volume control
func save_settings():
var config = ConfigFile.new()

View File

@@ -23,6 +23,7 @@ func _ready():
# Setup language selector from JSON data
setup_language_selector()
update_text()
func _on_master_volume_changed(value: float):
@@ -70,3 +71,13 @@ func _on_language_selector_item_selected(index: int):
var selected_lang = language_codes[index]
SettingsManager.set_setting("language", selected_lang)
print("Language changed to: ", selected_lang)
LocalizationManager.change_language(selected_lang)
func update_text():
# Update all the label texts when language changes
$SettingsContainer/SettingsTitle.text = tr("settings_title")
$SettingsContainer/MasterVolumeContainer/MasterVolume.text = tr("master_volume")
$SettingsContainer/MusicVolumeContainer/MusicVolume.text = tr("music_volume")
$SettingsContainer/SFXVolumeContainer/SFXVolume.text = tr("sfx_volume")
$SettingsContainer/LanguageContainer/LanguageLabel.text = tr("language")
$BackButtonContainer/BackButton.text = tr("back")