Localization concept added
This commit is contained in:
8
localization/MainStrings.csv
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8
localization/MainStrings.csv
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@@ -0,0 +1,8 @@
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keys;en;ru
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press_ok_continue;"Press Ok to continue";"Нажми Ok, чтобы продолжить"
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settings_title;"Settings";"Настройки"
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master_volume;"Master Volume";"Общая громкость"
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music_volume;"Music Volume";"Громкость музыки"
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sfx_volume;"SFX Volume";"Громкость эффектов"
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language;"Language";"Язык"
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back;"Back";"Назад"
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17
localization/MainStrings.csv.import
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17
localization/MainStrings.csv.import
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@@ -0,0 +1,17 @@
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[remap]
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importer="csv_translation"
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type="Translation"
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uid="uid://c5f1ss8oh62py"
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[deps]
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files=["res://localization/MainStrings.en.translation", "res://localization/MainStrings.ru.translation"]
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source_file="res://localization/MainStrings.csv"
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dest_files=["res://localization/MainStrings.en.translation", "res://localization/MainStrings.ru.translation"]
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[params]
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compress=true
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delimiter=1
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BIN
localization/MainStrings.en.translation
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BIN
localization/MainStrings.en.translation
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Binary file not shown.
BIN
localization/MainStrings.ru.translation
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BIN
localization/MainStrings.ru.translation
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Binary file not shown.
@@ -4,18 +4,6 @@
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"name": "English",
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"name": "English",
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"display_name": "English"
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"display_name": "English"
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},
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},
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"es": {
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"name": "Spanish",
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"display_name": "Español"
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},
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"fr": {
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"name": "French",
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"display_name": "Français"
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},
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"de": {
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"name": "German",
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"display_name": "Deutsch"
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},
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"ru": {
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"ru": {
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"name": "Russian",
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"name": "Russian",
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"display_name": "Русский"
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"display_name": "Русский"
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@@ -17,9 +17,9 @@ config/icon="res://icon.svg"
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[autoload]
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[autoload]
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SettingsManager="*res://scripts/SettingsManager.gd"
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AudioManager="*res://scripts/AudioManager.gd"
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AudioManager="*res://scripts/AudioManager.gd"
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GameManager="*res://scripts/GameManager.gd"
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GameManager="*res://scripts/GameManager.gd"
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SettingsManager="*res://scripts/SettingsManager.gd"
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LocalizationManager="*res://scripts/LocalizationManager.gd"
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LocalizationManager="*res://scripts/LocalizationManager.gd"
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[input]
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[input]
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@@ -44,6 +44,10 @@ ui_menu_toggle={
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]
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]
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}
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}
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[internationalization]
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locale/translations=PackedStringArray("res://localization/MainStrings.en.translation", "res://localization/MainStrings.ru.translation")
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[rendering]
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[rendering]
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renderer/rendering_method="mobile"
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renderer/rendering_method="mobile"
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11
scripts/LocalizationManager.gd
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11
scripts/LocalizationManager.gd
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extends Node
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func _ready():
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# Set default locale if not already set
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if TranslationServer.get_locale() == "":
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TranslationServer.set_locale("en")
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func change_language(locale: String):
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TranslationServer.set_locale(locale)
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# Signal to update UI elements
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get_tree().call_group("localizable", "update_text")
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1
scripts/LocalizationManager.gd.uid
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1
scripts/LocalizationManager.gd.uid
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@@ -0,0 +1 @@
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uid://bedt5lbt48out
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@@ -4,9 +4,13 @@ signal any_key_pressed
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func _ready():
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func _ready():
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print("PressAnyKeyScreen ready")
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print("PressAnyKeyScreen ready")
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update_text()
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func _input(event):
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func _input(event):
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if event.is_action_pressed("any_key") or event is InputEventScreenTouch:
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if event.is_action_pressed("any_key") or event is InputEventScreenTouch:
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print("Any key pressed: ", event)
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print("Any key pressed: ", event)
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any_key_pressed.emit()
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any_key_pressed.emit()
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get_viewport().set_input_as_handled()
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get_viewport().set_input_as_handled()
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func update_text():
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$PressKeyContainer/PressKeyLabel.text = tr("press_ok_continue")
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@@ -5,6 +5,9 @@ const SETTINGS_FILE = "user://settings.cfg"
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# prod `user://`=`%APPDATA%\Skelly\`
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# prod `user://`=`%APPDATA%\Skelly\`
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var settings = {
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var settings = {
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}
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var default_settings = {
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"master_volume": 0.50,
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"master_volume": 0.50,
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"music_volume": 0.40,
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"music_volume": 0.40,
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"sfx_volume": 0.50,
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"sfx_volume": 0.50,
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@@ -21,11 +24,14 @@ func _ready():
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func load_settings():
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func load_settings():
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var config = ConfigFile.new()
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var config = ConfigFile.new()
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if config.load(SETTINGS_FILE) == OK:
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if config.load(SETTINGS_FILE) == OK:
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for key in settings.keys():
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for key in default_settings.keys():
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settings[key] = config.get_value("settings", key, settings[key])
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settings[key] = config.get_value("settings", key, default_settings[key])
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print("Settings loaded: ", settings)
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print("Settings loaded: ", settings)
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else:
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else:
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print("No settings file found, using defaults")
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print("No settings file found, using defaults")
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print("Language is set to: ", settings["language"])
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TranslationServer.set_locale(settings["language"])
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# TODO: Apply values for volume control
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func save_settings():
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func save_settings():
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var config = ConfigFile.new()
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var config = ConfigFile.new()
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@@ -23,6 +23,7 @@ func _ready():
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# Setup language selector from JSON data
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# Setup language selector from JSON data
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setup_language_selector()
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setup_language_selector()
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update_text()
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func _on_master_volume_changed(value: float):
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func _on_master_volume_changed(value: float):
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@@ -70,3 +71,13 @@ func _on_language_selector_item_selected(index: int):
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var selected_lang = language_codes[index]
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var selected_lang = language_codes[index]
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SettingsManager.set_setting("language", selected_lang)
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SettingsManager.set_setting("language", selected_lang)
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print("Language changed to: ", selected_lang)
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print("Language changed to: ", selected_lang)
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LocalizationManager.change_language(selected_lang)
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func update_text():
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# Update all the label texts when language changes
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$SettingsContainer/SettingsTitle.text = tr("settings_title")
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$SettingsContainer/MasterVolumeContainer/MasterVolume.text = tr("master_volume")
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$SettingsContainer/MusicVolumeContainer/MusicVolume.text = tr("music_volume")
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$SettingsContainer/SFXVolumeContainer/SFXVolume.text = tr("sfx_volume")
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$SettingsContainer/LanguageContainer/LanguageLabel.text = tr("language")
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$BackButtonContainer/BackButton.text = tr("back")
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@@ -2,7 +2,7 @@
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[ext_resource type="Script" uid="uid://buak21ajgvevl" path="res://scripts/PressAnyKeyScreen.gd" id="1_0a4p2"]
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[ext_resource type="Script" uid="uid://buak21ajgvevl" path="res://scripts/PressAnyKeyScreen.gd" id="1_0a4p2"]
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[node name="PressAnyKeyScreen" type="Control"]
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[node name="PressAnyKeyScreen" type="Control" groups=["localizable"]]
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layout_mode = 3
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layout_mode = 3
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anchors_preset = 15
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anchors_preset = 15
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anchor_right = 1.0
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anchor_right = 1.0
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@@ -42,4 +42,4 @@ horizontal_alignment = 1
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[node name="PressKeyLabel" type="Label" parent="PressKeyContainer"]
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[node name="PressKeyLabel" type="Label" parent="PressKeyContainer"]
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layout_mode = 2
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layout_mode = 2
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text = "Press Ok to continue"
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text = "`press_ok_continue`"
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@@ -2,7 +2,7 @@
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[ext_resource type="Script" uid="uid://c8mlvlerv4y03" path="res://scripts/SettingsMenu.gd" id="1_oqkcn"]
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[ext_resource type="Script" uid="uid://c8mlvlerv4y03" path="res://scripts/SettingsMenu.gd" id="1_oqkcn"]
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[node name="SettingsMenu" type="Control"]
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[node name="SettingsMenu" type="Control" groups=["localizable"]]
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layout_mode = 3
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layout_mode = 3
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anchors_preset = 15
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anchors_preset = 15
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anchor_right = 1.0
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anchor_right = 1.0
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@@ -107,7 +107,7 @@ popup/item_2/id = 2
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popup/item_3/text = "Deutsch"
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popup/item_3/text = "Deutsch"
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popup/item_3/id = 3
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popup/item_3/id = 3
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popup/item_4/text = "Русский"
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popup/item_4/text = "Русский"
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popup/item_4/id = 4
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popup/item_4/id = 2
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[node name="BackButtonContainer" type="Control" parent="."]
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[node name="BackButtonContainer" type="Control" parent="."]
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layout_mode = 1
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layout_mode = 1
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@@ -115,14 +115,38 @@ anchors_preset = 0
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offset_right = 40.0
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offset_right = 40.0
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offset_bottom = 40.0
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offset_bottom = 40.0
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[node name="Button" type="Button" parent="BackButtonContainer"]
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[node name="BackButton" type="Button" parent="BackButtonContainer"]
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layout_mode = 0
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layout_mode = 0
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offset_right = 8.0
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offset_right = 8.0
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offset_bottom = 8.0
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offset_bottom = 8.0
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text = "back"
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text = "back"
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[node name="ResetSettingsContainer" type="Control" parent="."]
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layout_mode = 1
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anchors_preset = 7
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anchor_left = 0.5
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anchor_top = 1.0
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anchor_right = 0.5
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anchor_bottom = 1.0
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offset_left = -20.0
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offset_top = -40.0
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offset_right = 20.0
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grow_horizontal = 2
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grow_vertical = 0
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[node name="ResetSettingButton" type="Button" parent="ResetSettingsContainer"]
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layout_mode = 1
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anchors_preset = 5
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -98.0
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offset_right = 98.0
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offset_bottom = 31.0
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grow_horizontal = 2
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text = "Reset settings to default"
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[connection signal="value_changed" from="SettingsContainer/MasterVolumeContainer/MasterVolumeSlider" to="." method="_on_master_volume_changed"]
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[connection signal="value_changed" from="SettingsContainer/MasterVolumeContainer/MasterVolumeSlider" to="." method="_on_master_volume_changed"]
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[connection signal="value_changed" from="SettingsContainer/MusicVolumeContainer/MusicVolumeSlider" to="." method="_on_music_volume_changed"]
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[connection signal="value_changed" from="SettingsContainer/MusicVolumeContainer/MusicVolumeSlider" to="." method="_on_music_volume_changed"]
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[connection signal="value_changed" from="SettingsContainer/SFXVolumeContainer/SFXVolumeSlider" to="." method="_on_sfx_volume_changed"]
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[connection signal="value_changed" from="SettingsContainer/SFXVolumeContainer/SFXVolumeSlider" to="." method="_on_sfx_volume_changed"]
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[connection signal="item_selected" from="SettingsContainer/LanguageContainer/LanguageSelector" to="." method="_on_language_selector_item_selected"]
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[connection signal="item_selected" from="SettingsContainer/LanguageContainer/LanguageSelector" to="." method="_on_language_selector_item_selected"]
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[connection signal="pressed" from="BackButtonContainer/Button" to="." method="_on_back_button_pressed"]
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[connection signal="pressed" from="BackButtonContainer/BackButton" to="." method="_on_back_button_pressed"]
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