This commit is contained in:
2025-07-24 21:18:22 +04:00
parent 54c23a83e5
commit c52d861e63
3 changed files with 47 additions and 38 deletions

View File

@@ -2,32 +2,40 @@ extends Node
const MUSIC_PATH := "res://audio/Space Horror InGame Music (Exploration) _Clement Panchout.wav"
@onready var music_player := AudioStreamPlayer.new()
var music_player: AudioStreamPlayer
func _ready():
music_player = AudioStreamPlayer.new()
add_child(music_player)
if not _load_and_configure_stream():
var orig_stream = _load_stream()
if not orig_stream:
push_error("Failed to load music stream: %s" % MUSIC_PATH)
return
var stream = orig_stream.duplicate(true) as AudioStream
_configure_stream_loop(stream)
music_player.stream = stream
_configure_audio_bus()
if SettingsManager.get_setting("music_volume") > 0:
_start_music()
if SettingsManager.get_setting("music_volume") <= 0:
return
func _load_and_configure_stream() -> bool:
var stream: AudioStream = load(MUSIC_PATH)
if not stream:
return false
_start_music()
func _load_stream() -> AudioStream:
var res = load(MUSIC_PATH)
if not res or not res is AudioStream:
return null
return res
func _configure_stream_loop(stream: AudioStream) -> void:
if stream is AudioStreamWAV:
stream.loop_mode = AudioStreamWAV.LOOP_FORWARD
elif stream is AudioStreamOggVorbis:
stream.loop = true
music_player.stream = stream
return true
func _configure_audio_bus() -> void:
music_player.bus = "Music"
music_player.volume_db = linear_to_db(SettingsManager.get_setting("music_volume"))

View File

@@ -1,5 +1,6 @@
extends Node
const LANGUAGES_JSON_PATH := "res://localization/languages.json"
const SETTINGS_FILE = "user://settings.cfg"
# dev `user://`=`%APPDATA%\Godot\app_userdata\Skelly`
# prod `user://`=`%APPDATA%\Skelly\`
@@ -48,21 +49,36 @@ func get_setting(key: String):
func set_setting(key: String, value):
settings[key] = value
_apply_setting_side_effect(key, value)
func _apply_setting_side_effect(key: String, value) -> void:
match key:
"language":
TranslationServer.set_locale(value)
"master_volume":
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), linear_to_db(value))
"music_volume":
AudioManager.update_music_volume(value)
"sfx_volume":
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("SFX"), linear_to_db(value))
func load_languages():
var file = FileAccess.open("res://localization/languages.json", FileAccess.READ)
if file:
var json_string = file.get_as_text()
file.close()
var json = JSON.new()
var parse_result = json.parse(json_string)
if parse_result == OK:
languages_data = json.data
print("Languages loaded: ", languages_data.languages.keys())
else:
print("Error parsing languages.json")
else:
var file = FileAccess.open(LANGUAGES_JSON_PATH, FileAccess.READ)
if not file:
print("Could not open languages.json")
return
var json_string = file.get_as_text()
file.close()
var json = JSON.new()
if json.parse(json_string) != OK:
print("Error parsing languages.json")
return
languages_data = json.data
if languages_data.has("languages"):
print("Languages loaded: ", languages_data.languages.keys())
func get_languages_data():
return languages_data

View File

@@ -32,21 +32,6 @@ func _ready():
func _on_volume_slider_changed(value, setting_key):
settings_manager.set_setting(setting_key, value)
var bus_map = {
"master_volume": "Master",
"music_volume": "Music",
"sfx_volume": "SFX"
}
if bus_map.has(setting_key):
var bus_index = AudioServer.get_bus_index(bus_map[setting_key])
if bus_index < 0:
return
if setting_key == "music_volume":
AudioManager.update_music_volume(value)
else:
AudioServer.set_bus_volume_db(bus_index, linear_to_db(value))
func _exit_settings():
print("Exiting settings")
settings_manager.save_settings()