This commit is contained in:
2025-07-24 21:18:22 +04:00
parent 54c23a83e5
commit c52d861e63
3 changed files with 47 additions and 38 deletions

View File

@@ -2,32 +2,40 @@ extends Node
const MUSIC_PATH := "res://audio/Space Horror InGame Music (Exploration) _Clement Panchout.wav"
@onready var music_player := AudioStreamPlayer.new()
var music_player: AudioStreamPlayer
func _ready():
music_player = AudioStreamPlayer.new()
add_child(music_player)
if not _load_and_configure_stream():
var orig_stream = _load_stream()
if not orig_stream:
push_error("Failed to load music stream: %s" % MUSIC_PATH)
return
var stream = orig_stream.duplicate(true) as AudioStream
_configure_stream_loop(stream)
music_player.stream = stream
_configure_audio_bus()
if SettingsManager.get_setting("music_volume") > 0:
_start_music()
if SettingsManager.get_setting("music_volume") <= 0:
return
func _load_and_configure_stream() -> bool:
var stream: AudioStream = load(MUSIC_PATH)
if not stream:
return false
_start_music()
func _load_stream() -> AudioStream:
var res = load(MUSIC_PATH)
if not res or not res is AudioStream:
return null
return res
func _configure_stream_loop(stream: AudioStream) -> void:
if stream is AudioStreamWAV:
stream.loop_mode = AudioStreamWAV.LOOP_FORWARD
elif stream is AudioStreamOggVorbis:
stream.loop = true
music_player.stream = stream
return true
func _configure_audio_bus() -> void:
music_player.bus = "Music"
music_player.volume_db = linear_to_db(SettingsManager.get_setting("music_volume"))