This commit is contained in:
2025-07-24 21:18:22 +04:00
parent 54c23a83e5
commit c52d861e63
3 changed files with 47 additions and 38 deletions

View File

@@ -1,5 +1,6 @@
extends Node
const LANGUAGES_JSON_PATH := "res://localization/languages.json"
const SETTINGS_FILE = "user://settings.cfg"
# dev `user://`=`%APPDATA%\Godot\app_userdata\Skelly`
# prod `user://`=`%APPDATA%\Skelly\`
@@ -48,21 +49,36 @@ func get_setting(key: String):
func set_setting(key: String, value):
settings[key] = value
_apply_setting_side_effect(key, value)
func _apply_setting_side_effect(key: String, value) -> void:
match key:
"language":
TranslationServer.set_locale(value)
"master_volume":
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), linear_to_db(value))
"music_volume":
AudioManager.update_music_volume(value)
"sfx_volume":
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("SFX"), linear_to_db(value))
func load_languages():
var file = FileAccess.open("res://localization/languages.json", FileAccess.READ)
if file:
var json_string = file.get_as_text()
file.close()
var json = JSON.new()
var parse_result = json.parse(json_string)
if parse_result == OK:
languages_data = json.data
print("Languages loaded: ", languages_data.languages.keys())
else:
print("Error parsing languages.json")
else:
var file = FileAccess.open(LANGUAGES_JSON_PATH, FileAccess.READ)
if not file:
print("Could not open languages.json")
return
var json_string = file.get_as_text()
file.close()
var json = JSON.new()
if json.parse(json_string) != OK:
print("Error parsing languages.json")
return
languages_data = json.data
if languages_data.has("languages"):
print("Languages loaded: ", languages_data.languages.keys())
func get_languages_data():
return languages_data