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v1.0.0
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@@ -3,7 +3,10 @@
|
||||
"allow": [
|
||||
"WebSearch",
|
||||
"Bash(find:*)",
|
||||
"Bash(godot:*)"
|
||||
"Bash(godot:*)",
|
||||
"Bash(python:*)",
|
||||
"Bash(git mv:*)",
|
||||
"Bash(dir:*)"
|
||||
],
|
||||
"deny": [],
|
||||
"ask": []
|
||||
|
||||
13
.gdformatrc
Normal file
@@ -0,0 +1,13 @@
|
||||
# GDFormat configuration file
|
||||
# This file configures the gdformat tool for consistent GDScript formatting
|
||||
|
||||
# Maximum line length (default is 100)
|
||||
# Godot's style guide recommends keeping lines under 100 characters
|
||||
line_length = 80
|
||||
|
||||
# Whether to use tabs or spaces for indentation
|
||||
# Godot uses tabs by default
|
||||
use_tabs = true
|
||||
|
||||
# Number of spaces per tab (when displaying)
|
||||
tab_width = 4
|
||||
498
.gitea/workflows/build.yml
Normal file
@@ -0,0 +1,498 @@
|
||||
name: Build Game
|
||||
|
||||
# Build pipeline for creating game executables across multiple platforms
|
||||
#
|
||||
# Features:
|
||||
# - Manual trigger with individual platform checkboxes
|
||||
# - Tag-based automatic builds for releases
|
||||
# - Multi-platform builds (Windows, Linux, macOS, Android)
|
||||
# - Artifact storage for one week
|
||||
# - Configurable build options
|
||||
|
||||
on:
|
||||
# Manual trigger with platform selection
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
build_windows:
|
||||
description: 'Build for Windows'
|
||||
required: false
|
||||
default: true
|
||||
type: boolean
|
||||
build_linux:
|
||||
description: 'Build for Linux'
|
||||
required: false
|
||||
default: false
|
||||
type: boolean
|
||||
build_macos:
|
||||
description: 'Build for macOS'
|
||||
required: false
|
||||
default: false
|
||||
type: boolean
|
||||
build_android:
|
||||
description: 'Build for Android'
|
||||
required: false
|
||||
default: false
|
||||
type: boolean
|
||||
build_type:
|
||||
description: 'Build type'
|
||||
required: true
|
||||
default: 'release'
|
||||
type: debug
|
||||
options:
|
||||
- release
|
||||
- debug
|
||||
version_override:
|
||||
description: 'Override version (optional)'
|
||||
required: false
|
||||
type: string
|
||||
|
||||
# Automatic trigger on git tags (for releases)
|
||||
push:
|
||||
tags:
|
||||
- 'v*' # Version tags (v1.0.0, v2.1.0, etc.)
|
||||
- 'release-*' # Release tags
|
||||
|
||||
env:
|
||||
GODOT_VERSION: "4.4.1"
|
||||
PROJECT_NAME: "Skelly"
|
||||
BUILD_DIR: "builds"
|
||||
|
||||
jobs:
|
||||
# Preparation job - determines build configuration
|
||||
prepare:
|
||||
name: Prepare Build
|
||||
runs-on: ubuntu-latest
|
||||
outputs:
|
||||
platforms: ${{ steps.config.outputs.platforms }}
|
||||
build_type: ${{ steps.config.outputs.build_type }}
|
||||
version: ${{ steps.config.outputs.version }}
|
||||
artifact_name: ${{ steps.config.outputs.artifact_name }}
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Configure build parameters
|
||||
id: config
|
||||
run: |
|
||||
# Determine platforms to build
|
||||
if [[ "${{ github.event_name }}" == "workflow_dispatch" ]]; then
|
||||
# Build platforms array from individual checkboxes
|
||||
platforms=""
|
||||
if [[ "${{ github.event.inputs.build_windows }}" == "true" ]]; then
|
||||
platforms="${platforms}windows,"
|
||||
fi
|
||||
if [[ "${{ github.event.inputs.build_linux }}" == "true" ]]; then
|
||||
platforms="${platforms}linux,"
|
||||
fi
|
||||
if [[ "${{ github.event.inputs.build_macos }}" == "true" ]]; then
|
||||
platforms="${platforms}macos,"
|
||||
fi
|
||||
if [[ "${{ github.event.inputs.build_android }}" == "true" ]]; then
|
||||
platforms="${platforms}android,"
|
||||
fi
|
||||
# Remove trailing comma
|
||||
platforms="${platforms%,}"
|
||||
|
||||
build_type="${{ github.event.inputs.build_type }}"
|
||||
version_override="${{ github.event.inputs.version_override }}"
|
||||
else
|
||||
# Tag-triggered build - build all platforms
|
||||
platforms="windows,linux,macos,android"
|
||||
build_type="release"
|
||||
version_override=""
|
||||
fi
|
||||
|
||||
# Determine version
|
||||
if [[ -n "$version_override" ]]; then
|
||||
version="$version_override"
|
||||
elif [[ "${{ github.ref_type }}" == "tag" ]]; then
|
||||
version="${{ github.ref_name }}"
|
||||
else
|
||||
# Generate version from git info
|
||||
commit_short=$(git rev-parse --short HEAD)
|
||||
branch_name="${{ github.ref_name }}"
|
||||
timestamp=$(date +%Y%m%d-%H%M)
|
||||
version="${branch_name}-${commit_short}-${timestamp}"
|
||||
fi
|
||||
|
||||
# Create artifact name
|
||||
artifact_name="${{ env.PROJECT_NAME }}-${version}-${build_type}"
|
||||
|
||||
echo "platforms=${platforms}" >> $GITHUB_OUTPUT
|
||||
echo "build_type=${build_type}" >> $GITHUB_OUTPUT
|
||||
echo "version=${version}" >> $GITHUB_OUTPUT
|
||||
echo "artifact_name=${artifact_name}" >> $GITHUB_OUTPUT
|
||||
|
||||
echo "🔧 Build Configuration:"
|
||||
echo " Platforms: ${platforms}"
|
||||
echo " Build Type: ${build_type}"
|
||||
echo " Version: ${version}"
|
||||
echo " Artifact: ${artifact_name}"
|
||||
|
||||
# Setup export templates (shared across all platform builds)
|
||||
setup-templates:
|
||||
name: Setup Export Templates
|
||||
runs-on: ubuntu-latest
|
||||
needs: prepare
|
||||
|
||||
steps:
|
||||
- name: Cache export templates
|
||||
id: cache-templates
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: ~/.local/share/godot/export_templates
|
||||
key: godot-templates-${{ env.GODOT_VERSION }}
|
||||
restore-keys: |
|
||||
godot-templates-
|
||||
|
||||
- name: Setup Godot
|
||||
if: steps.cache-templates.outputs.cache-hit != 'true'
|
||||
uses: chickensoft-games/setup-godot@v1
|
||||
with:
|
||||
version: ${{ env.GODOT_VERSION }}
|
||||
use-dotnet: false
|
||||
|
||||
- name: Install export templates
|
||||
if: steps.cache-templates.outputs.cache-hit != 'true'
|
||||
run: |
|
||||
echo "📦 Installing Godot export templates..."
|
||||
mkdir -p ~/.local/share/godot/export_templates/${{ env.GODOT_VERSION }}.stable
|
||||
wget -q https://github.com/godotengine/godot/releases/download/${{ env.GODOT_VERSION }}-stable/Godot_v${{ env.GODOT_VERSION }}-stable_export_templates.tpz
|
||||
unzip -q Godot_v${{ env.GODOT_VERSION }}-stable_export_templates.tpz
|
||||
mv templates/* ~/.local/share/godot/export_templates/${{ env.GODOT_VERSION }}.stable/
|
||||
echo "✅ Export templates installed successfully"
|
||||
ls -la ~/.local/share/godot/export_templates/${{ env.GODOT_VERSION }}.stable/
|
||||
|
||||
- name: Verify templates cache
|
||||
run: |
|
||||
echo "🔍 Verifying export templates are available:"
|
||||
ls -la ~/.local/share/godot/export_templates/${{ env.GODOT_VERSION }}.stable/
|
||||
|
||||
# Windows build job
|
||||
build-windows:
|
||||
name: Build Windows
|
||||
runs-on: ubuntu-latest
|
||||
needs: [prepare, setup-templates]
|
||||
if: contains(needs.prepare.outputs.platforms, 'windows')
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Godot
|
||||
uses: chickensoft-games/setup-godot@v1
|
||||
with:
|
||||
version: ${{ env.GODOT_VERSION }}
|
||||
use-dotnet: false
|
||||
|
||||
- name: Restore export templates cache
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: ~/.local/share/godot/export_templates
|
||||
key: godot-templates-${{ env.GODOT_VERSION }}
|
||||
restore-keys: |
|
||||
godot-templates-
|
||||
|
||||
- name: Create build directory
|
||||
run: mkdir -p ${{ env.BUILD_DIR }}
|
||||
|
||||
- name: Import project assets
|
||||
run: |
|
||||
echo "📦 Importing project assets..."
|
||||
godot --headless --verbose --editor --quit || true
|
||||
sleep 2
|
||||
|
||||
- name: Build Windows executable
|
||||
run: |
|
||||
echo "🏗️ Building Windows executable..."
|
||||
godot --headless --verbose --export-${{ needs.prepare.outputs.build_type }} "Windows Desktop" \
|
||||
${{ env.BUILD_DIR }}/skelly-windows-${{ needs.prepare.outputs.version }}.exe
|
||||
|
||||
# Verify build output
|
||||
if [[ -f "${{ env.BUILD_DIR }}/skelly-windows-${{ needs.prepare.outputs.version }}.exe" ]]; then
|
||||
echo "✅ Windows build successful"
|
||||
ls -la ${{ env.BUILD_DIR }}/
|
||||
else
|
||||
echo "❌ Windows build failed"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
- name: Upload Windows build
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ needs.prepare.outputs.artifact_name }}-windows
|
||||
path: ${{ env.BUILD_DIR }}/skelly-windows-${{ needs.prepare.outputs.version }}.exe
|
||||
retention-days: 7
|
||||
compression-level: 0
|
||||
|
||||
# Linux build job
|
||||
build-linux:
|
||||
name: Build Linux
|
||||
runs-on: ubuntu-latest
|
||||
needs: [prepare, setup-templates]
|
||||
if: contains(needs.prepare.outputs.platforms, 'linux')
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Godot
|
||||
uses: chickensoft-games/setup-godot@v1
|
||||
with:
|
||||
version: ${{ env.GODOT_VERSION }}
|
||||
use-dotnet: false
|
||||
|
||||
- name: Restore export templates cache
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: ~/.local/share/godot/export_templates
|
||||
key: godot-templates-${{ env.GODOT_VERSION }}
|
||||
restore-keys: |
|
||||
godot-templates-
|
||||
|
||||
- name: Create build directory
|
||||
run: mkdir -p ${{ env.BUILD_DIR }}
|
||||
|
||||
- name: Import project assets
|
||||
run: |
|
||||
echo "📦 Importing project assets..."
|
||||
godot --headless --verbose --editor --quit || true
|
||||
sleep 2
|
||||
|
||||
- name: Build Linux executable
|
||||
run: |
|
||||
echo "🏗️ Building Linux executable..."
|
||||
godot --headless --verbose --export-${{ needs.prepare.outputs.build_type }} "Linux" \
|
||||
${{ env.BUILD_DIR }}/skelly-linux-${{ needs.prepare.outputs.version }}.x86_64
|
||||
|
||||
# Make executable
|
||||
chmod +x ${{ env.BUILD_DIR }}/skelly-linux-${{ needs.prepare.outputs.version }}.x86_64
|
||||
|
||||
# Verify build output
|
||||
if [[ -f "${{ env.BUILD_DIR }}/skelly-linux-${{ needs.prepare.outputs.version }}.x86_64" ]]; then
|
||||
echo "✅ Linux build successful"
|
||||
ls -la ${{ env.BUILD_DIR }}/
|
||||
else
|
||||
echo "❌ Linux build failed"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
- name: Upload Linux build
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ needs.prepare.outputs.artifact_name }}-linux
|
||||
path: ${{ env.BUILD_DIR }}/skelly-linux-${{ needs.prepare.outputs.version }}.x86_64
|
||||
retention-days: 7
|
||||
compression-level: 0
|
||||
|
||||
# macOS build job
|
||||
build-macos:
|
||||
name: Build macOS
|
||||
runs-on: ubuntu-latest
|
||||
needs: [prepare, setup-templates]
|
||||
if: contains(needs.prepare.outputs.platforms, 'macos')
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Godot
|
||||
uses: chickensoft-games/setup-godot@v1
|
||||
with:
|
||||
version: ${{ env.GODOT_VERSION }}
|
||||
use-dotnet: false
|
||||
|
||||
- name: Restore export templates cache
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: ~/.local/share/godot/export_templates
|
||||
key: godot-templates-${{ env.GODOT_VERSION }}
|
||||
restore-keys: |
|
||||
godot-templates-
|
||||
|
||||
- name: Create build directory
|
||||
run: mkdir -p ${{ env.BUILD_DIR }}
|
||||
|
||||
- name: Import project assets
|
||||
run: |
|
||||
echo "📦 Importing project assets..."
|
||||
godot --headless --verbose --editor --quit || true
|
||||
sleep 2
|
||||
|
||||
- name: Build macOS application
|
||||
run: |
|
||||
echo "🏗️ Building macOS application..."
|
||||
godot --headless --verbose --export-${{ needs.prepare.outputs.build_type }} "macOS" \
|
||||
${{ env.BUILD_DIR }}/skelly-macos-${{ needs.prepare.outputs.version }}.zip
|
||||
|
||||
# Verify build output
|
||||
if [[ -f "${{ env.BUILD_DIR }}/skelly-macos-${{ needs.prepare.outputs.version }}.zip" ]]; then
|
||||
echo "✅ macOS build successful"
|
||||
ls -la ${{ env.BUILD_DIR }}/
|
||||
else
|
||||
echo "❌ macOS build failed"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
- name: Upload macOS build
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ needs.prepare.outputs.artifact_name }}-macos
|
||||
path: ${{ env.BUILD_DIR }}/skelly-macos-${{ needs.prepare.outputs.version }}.zip
|
||||
retention-days: 7
|
||||
compression-level: 0
|
||||
|
||||
# Android build job
|
||||
build-android:
|
||||
name: Build Android
|
||||
runs-on: ubuntu-latest
|
||||
needs: [prepare, setup-templates]
|
||||
if: contains(needs.prepare.outputs.platforms, 'android')
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Java
|
||||
uses: actions/setup-java@v4
|
||||
with:
|
||||
distribution: 'temurin'
|
||||
java-version: '17'
|
||||
|
||||
- name: Setup Android SDK
|
||||
uses: android-actions/setup-android@v3
|
||||
with:
|
||||
api-level: 33
|
||||
build-tools: 33.0.0
|
||||
|
||||
- name: Setup Godot
|
||||
uses: chickensoft-games/setup-godot@v1
|
||||
with:
|
||||
version: ${{ env.GODOT_VERSION }}
|
||||
use-dotnet: false
|
||||
|
||||
- name: Restore export templates cache
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: ~/.local/share/godot/export_templates
|
||||
key: godot-templates-${{ env.GODOT_VERSION }}
|
||||
restore-keys: |
|
||||
godot-templates-
|
||||
|
||||
- name: Create build directory
|
||||
run: mkdir -p ${{ env.BUILD_DIR }}
|
||||
|
||||
- name: Import project assets
|
||||
run: |
|
||||
echo "📦 Importing project assets..."
|
||||
godot --headless --verbose --editor --quit || true
|
||||
sleep 2
|
||||
|
||||
- name: Build Android APK
|
||||
run: |
|
||||
echo "🏗️ Building Android APK..."
|
||||
|
||||
# Set ANDROID_HOME if not already set
|
||||
export ANDROID_HOME=${ANDROID_HOME:-$ANDROID_SDK_ROOT}
|
||||
|
||||
godot --headless --verbose --export-${{ needs.prepare.outputs.build_type }} "Android" \
|
||||
${{ env.BUILD_DIR }}/skelly-android-${{ needs.prepare.outputs.version }}.apk
|
||||
|
||||
# Verify build output
|
||||
if [[ -f "${{ env.BUILD_DIR }}/skelly-android-${{ needs.prepare.outputs.version }}.apk" ]]; then
|
||||
echo "✅ Android build successful"
|
||||
ls -la ${{ env.BUILD_DIR }}/
|
||||
|
||||
# Show APK info
|
||||
echo "📱 APK Information:"
|
||||
file ${{ env.BUILD_DIR }}/skelly-android-${{ needs.prepare.outputs.version }}.apk
|
||||
else
|
||||
echo "❌ Android build failed"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
- name: Upload Android build
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ needs.prepare.outputs.artifact_name }}-android
|
||||
path: ${{ env.BUILD_DIR }}/skelly-android-${{ needs.prepare.outputs.version }}.apk
|
||||
retention-days: 7
|
||||
compression-level: 0
|
||||
|
||||
# Summary job - creates release summary
|
||||
summary:
|
||||
name: Build Summary
|
||||
runs-on: ubuntu-latest
|
||||
needs: [prepare, setup-templates, build-windows, build-linux, build-macos, build-android]
|
||||
if: always()
|
||||
|
||||
steps:
|
||||
- name: Generate build summary
|
||||
run: |
|
||||
echo "🎮 Build Summary for ${{ needs.prepare.outputs.artifact_name }}"
|
||||
echo "=================================="
|
||||
echo ""
|
||||
echo "📋 Configuration:"
|
||||
echo " Version: ${{ needs.prepare.outputs.version }}"
|
||||
echo " Build Type: ${{ needs.prepare.outputs.build_type }}"
|
||||
echo " Platforms: ${{ needs.prepare.outputs.platforms }}"
|
||||
echo ""
|
||||
echo "📊 Build Results:"
|
||||
|
||||
platforms="${{ needs.prepare.outputs.platforms }}"
|
||||
|
||||
if [[ "$platforms" == *"windows"* ]]; then
|
||||
windows_status="${{ needs.build-windows.result }}"
|
||||
echo " 🪟 Windows: $windows_status"
|
||||
fi
|
||||
|
||||
if [[ "$platforms" == *"linux"* ]]; then
|
||||
linux_status="${{ needs.build-linux.result }}"
|
||||
echo " 🐧 Linux: $linux_status"
|
||||
fi
|
||||
|
||||
if [[ "$platforms" == *"macos"* ]]; then
|
||||
macos_status="${{ needs.build-macos.result }}"
|
||||
echo " 🍎 macOS: $macos_status"
|
||||
fi
|
||||
|
||||
if [[ "$platforms" == *"android"* ]]; then
|
||||
android_status="${{ needs.build-android.result }}"
|
||||
echo " 🤖 Android: $android_status"
|
||||
fi
|
||||
|
||||
echo ""
|
||||
echo "📦 Artifacts are available for 7 days"
|
||||
echo "🔗 Download from: ${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}"
|
||||
|
||||
- name: Check overall build status
|
||||
run: |
|
||||
# Check if any required builds failed
|
||||
platforms="${{ needs.prepare.outputs.platforms }}"
|
||||
failed_builds=()
|
||||
|
||||
if [[ "$platforms" == *"windows"* ]] && [[ "${{ needs.build-windows.result }}" != "success" ]]; then
|
||||
failed_builds+=("Windows")
|
||||
fi
|
||||
|
||||
if [[ "$platforms" == *"linux"* ]] && [[ "${{ needs.build-linux.result }}" != "success" ]]; then
|
||||
failed_builds+=("Linux")
|
||||
fi
|
||||
|
||||
if [[ "$platforms" == *"macos"* ]] && [[ "${{ needs.build-macos.result }}" != "success" ]]; then
|
||||
failed_builds+=("macOS")
|
||||
fi
|
||||
|
||||
if [[ "$platforms" == *"android"* ]] && [[ "${{ needs.build-android.result }}" != "success" ]]; then
|
||||
failed_builds+=("Android")
|
||||
fi
|
||||
|
||||
if [[ ${#failed_builds[@]} -gt 0 ]]; then
|
||||
echo "❌ Build failed for: ${failed_builds[*]}"
|
||||
exit 1
|
||||
else
|
||||
echo "✅ All builds completed successfully!"
|
||||
fi
|
||||
304
.gitea/workflows/ci.yml
Normal file
@@ -0,0 +1,304 @@
|
||||
name: Continuous Integration
|
||||
|
||||
# CI pipeline for the Skelly Godot project
|
||||
#
|
||||
# Code quality checks (formatting, linting, testing) run as independent jobs
|
||||
# in parallel. Uses tools/run_development.py for consistency with local development.
|
||||
#
|
||||
# Features:
|
||||
# - Independent job execution (no dependencies between format/lint/test)
|
||||
# - Automatic code formatting with commit back to branch
|
||||
# - Error reporting and PR comments
|
||||
# - Manual execution with selective step skipping
|
||||
|
||||
on:
|
||||
# Trigger on push to any branch - only when relevant files change
|
||||
push:
|
||||
branches: ['*']
|
||||
paths:
|
||||
- '**/*.gd' # Any GDScript file
|
||||
- '.gdlintrc' # Linting configuration
|
||||
- '.gdformatrc' # Formatting configuration
|
||||
- 'tools/run_development.py' # Development workflow script
|
||||
- '.gitea/workflows/ci.yml' # This workflow file
|
||||
|
||||
# Trigger on pull requests - same file filters as push
|
||||
pull_request:
|
||||
branches: ['*']
|
||||
paths:
|
||||
- '**/*.gd'
|
||||
- '.gdlintrc'
|
||||
- '.gdformatrc'
|
||||
- 'tools/run_development.py'
|
||||
- '.gitea/workflows/ci.yml'
|
||||
|
||||
# Allow manual triggering with optional step skipping
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
skip_format:
|
||||
description: 'Skip code formatting'
|
||||
required: false
|
||||
default: 'false'
|
||||
type: boolean
|
||||
skip_lint:
|
||||
description: 'Skip code linting'
|
||||
required: false
|
||||
default: 'false'
|
||||
type: boolean
|
||||
skip_tests:
|
||||
description: 'Skip test execution'
|
||||
required: false
|
||||
default: 'false'
|
||||
type: boolean
|
||||
|
||||
jobs:
|
||||
format:
|
||||
name: Code Formatting
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
pull-requests: write
|
||||
if: ${{ always() && github.event.inputs.skip_format != 'true' }}
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ github.event.pull_request.head.ref || github.ref }}
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Set up Python
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '3.11'
|
||||
cache: 'pip'
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m pip install --upgrade pip
|
||||
pip install --upgrade "setuptools<81"
|
||||
pip install gdtoolkit==4
|
||||
|
||||
- name: Run code formatting
|
||||
id: format
|
||||
run: |
|
||||
echo "🎨 Running GDScript formatting..."
|
||||
python tools/run_development.py --format --silent --yaml > format_results.yaml
|
||||
|
||||
- name: Upload formatting results
|
||||
if: always()
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: format-results
|
||||
path: |
|
||||
format_results.yaml
|
||||
retention-days: 7
|
||||
compression-level: 0
|
||||
|
||||
- name: Check for formatting changes
|
||||
id: check-changes
|
||||
run: |
|
||||
if git diff --quiet; then
|
||||
echo "📝 No formatting changes detected"
|
||||
echo "has_changes=false" >> $GITHUB_OUTPUT
|
||||
else
|
||||
echo "📝 Formatting changes detected"
|
||||
echo "has_changes=true" >> $GITHUB_OUTPUT
|
||||
echo "🔍 Changed files:"
|
||||
git diff --name-only
|
||||
echo ""
|
||||
echo "📊 Diff summary:"
|
||||
git diff --stat
|
||||
fi
|
||||
|
||||
- name: Commit and push formatting changes
|
||||
if: steps.check-changes.outputs.has_changes == 'true'
|
||||
run: |
|
||||
echo "💾 Committing formatting changes..."
|
||||
|
||||
git config user.name "Gitea Actions"
|
||||
git config user.email "actions@gitea.local"
|
||||
|
||||
git add -A
|
||||
|
||||
commit_message="🎨 Auto-format GDScript code
|
||||
|
||||
Automated formatting applied by tools/run_development.py
|
||||
|
||||
🤖 Generated by Gitea Actions
|
||||
Workflow: ${{ github.workflow }}
|
||||
Run: ${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}"
|
||||
|
||||
git commit -m "$commit_message"
|
||||
|
||||
target_branch="${{ github.event.pull_request.head.ref || github.ref_name }}"
|
||||
echo "📤 Pushing changes to branch: $target_branch"
|
||||
git push origin HEAD:"$target_branch"
|
||||
|
||||
echo "✅ Formatting changes pushed successfully!"
|
||||
|
||||
lint:
|
||||
name: Code Quality Check
|
||||
runs-on: ubuntu-latest
|
||||
if: ${{ github.event.inputs.skip_lint != 'true' }}
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ github.event.pull_request.head.ref || github.ref }}
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Set up Python
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '3.11'
|
||||
cache: 'pip'
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m pip install --upgrade pip
|
||||
pip install --upgrade "setuptools<81"
|
||||
pip install gdtoolkit==4
|
||||
|
||||
- name: Run linting
|
||||
id: lint
|
||||
run: |
|
||||
echo "🔍 Running GDScript linting..."
|
||||
python tools/run_development.py --lint --silent --yaml > lint_results.yaml
|
||||
|
||||
- name: Upload linting results
|
||||
if: always()
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: lint-results
|
||||
path: |
|
||||
lint_results.yaml
|
||||
retention-days: 7
|
||||
compression-level: 0
|
||||
|
||||
test:
|
||||
name: Test Execution
|
||||
runs-on: ubuntu-latest
|
||||
if: ${{ github.event.inputs.skip_tests != 'true' }}
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ github.event.pull_request.head.ref || github.ref }}
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Set up Python
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '3.11'
|
||||
cache: 'pip'
|
||||
|
||||
- name: Install Python dependencies
|
||||
run: |
|
||||
python -m pip install --upgrade pip
|
||||
pip install --upgrade "setuptools<81"
|
||||
pip install gdtoolkit==4
|
||||
|
||||
- name: Set up Godot
|
||||
uses: chickensoft-games/setup-godot@v1
|
||||
with:
|
||||
version: 4.3.0
|
||||
use-dotnet: false
|
||||
|
||||
- name: Run tests
|
||||
id: test
|
||||
run: |
|
||||
echo "🧪 Running GDScript tests..."
|
||||
python tools/run_development.py --test --silent --yaml > test_results.yaml
|
||||
|
||||
- name: Upload test results
|
||||
if: always()
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: test-results
|
||||
path: |
|
||||
test_results.yaml
|
||||
retention-days: 7
|
||||
compression-level: 0
|
||||
|
||||
summary:
|
||||
name: CI Summary
|
||||
runs-on: ubuntu-latest
|
||||
needs: [format, lint, test]
|
||||
if: always()
|
||||
|
||||
steps:
|
||||
- name: Set workflow status
|
||||
id: status
|
||||
run: |
|
||||
format_status="${{ needs.format.result }}"
|
||||
lint_status="${{ needs.lint.result }}"
|
||||
test_status="${{ needs.test.result }}"
|
||||
|
||||
echo "📊 Workflow Results:"
|
||||
echo "🎨 Format: $format_status"
|
||||
echo "🔍 Lint: $lint_status"
|
||||
echo "🧪 Test: $test_status"
|
||||
|
||||
if [[ "$format_status" == "success" && "$lint_status" == "success" && ("$test_status" == "success" || "$test_status" == "skipped") ]]; then
|
||||
echo "overall_status=success" >> $GITHUB_OUTPUT
|
||||
echo "✅ All CI checks passed!"
|
||||
else
|
||||
echo "overall_status=failure" >> $GITHUB_OUTPUT
|
||||
echo "❌ Some CI checks failed"
|
||||
fi
|
||||
|
||||
- name: Comment on PR (if applicable)
|
||||
if: github.event_name == 'pull_request'
|
||||
uses: actions/github-script@v6
|
||||
with:
|
||||
script: |
|
||||
const formatStatus = '${{ needs.format.result }}';
|
||||
const lintStatus = '${{ needs.lint.result }}';
|
||||
const testStatus = '${{ needs.test.result }}';
|
||||
const overallStatus = '${{ steps.status.outputs.overall_status }}';
|
||||
|
||||
const getStatusEmoji = (status) => {
|
||||
switch(status) {
|
||||
case 'success': return '✅';
|
||||
case 'failure': return '❌';
|
||||
case 'skipped': return '⏭️';
|
||||
default: return '⚠️';
|
||||
}
|
||||
};
|
||||
|
||||
const message = `## 🤖 CI Pipeline Results
|
||||
|
||||
| Step | Status | Result |
|
||||
|------|--------|--------|
|
||||
| 🎨 Formatting | ${getStatusEmoji(formatStatus)} | ${formatStatus} |
|
||||
| 🔍 Linting | ${getStatusEmoji(lintStatus)} | ${lintStatus} |
|
||||
| 🧪 Testing | ${getStatusEmoji(testStatus)} | ${testStatus} |
|
||||
|
||||
**Overall Status:** ${getStatusEmoji(overallStatus)} ${overallStatus.toUpperCase()}
|
||||
|
||||
${overallStatus === 'success'
|
||||
? '🎉 All checks passed! This PR is ready for review.'
|
||||
: '⚠️ Some checks failed. Please review the workflow logs and fix any issues.'}
|
||||
|
||||
[View workflow run](${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }})`;
|
||||
|
||||
github.rest.issues.createComment({
|
||||
issue_number: context.issue.number,
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
body: message
|
||||
});
|
||||
|
||||
- name: Set final exit code
|
||||
run: |
|
||||
if [[ "${{ steps.status.outputs.overall_status }}" == "success" ]]; then
|
||||
echo "🎉 CI Pipeline completed successfully!"
|
||||
exit 0
|
||||
else
|
||||
echo "❌ CI Pipeline failed"
|
||||
exit 1
|
||||
fi
|
||||
8
.gitignore
vendored
@@ -3,9 +3,11 @@
|
||||
/android/
|
||||
|
||||
# Generated files
|
||||
*.uid
|
||||
*.tmp
|
||||
*.import~
|
||||
test_results.txt
|
||||
|
||||
# hidden files
|
||||
.*
|
||||
# python
|
||||
|
||||
.venv
|
||||
*.pyc
|
||||
|
||||
9
CLAUDE.md
Normal file
@@ -0,0 +1,9 @@
|
||||
- The documentation of the project is located in docs/ directory;
|
||||
- Get following files in context before doing anything else:
|
||||
- docs\CLAUDE.md
|
||||
- docs\CODE_OF_CONDUCT.md
|
||||
- project.godot
|
||||
- Use TDD methodology for development;
|
||||
- Use static data types;
|
||||
- Keep documentation up to date;
|
||||
- Always run tests `./tools/run_development.py --yaml --silent`;
|
||||
97
DEVELOPMENT_TOOLS.md
Normal file
@@ -0,0 +1,97 @@
|
||||
# Development Tools
|
||||
|
||||
Development workflow tools for the Skelly Godot project.
|
||||
|
||||
Python script that handles code formatting, linting, and testing.
|
||||
|
||||
## Quick Start
|
||||
|
||||
Run all development checks (recommended for pre-commit):
|
||||
```bash
|
||||
run_dev.bat
|
||||
```
|
||||
|
||||
Runs code formatting → linting → testing.
|
||||
|
||||
## Available Commands
|
||||
|
||||
### Main Unified Script
|
||||
- **`run_dev.bat`** - Main unified development script with all functionality
|
||||
|
||||
### Individual Tools (Legacy - redirect to unified script)
|
||||
- **`run_all.bat`** - Same as `run_dev.bat` (legacy compatibility)
|
||||
- **`run_lint.bat`** - Run only linting (redirects to `run_dev.bat --lint`)
|
||||
- **`run_format.bat`** - Run only formatting (redirects to `run_dev.bat --format`)
|
||||
- **`run_tests.bat`** - Run only tests (redirects to `run_dev.bat --test`)
|
||||
|
||||
## Usage Examples
|
||||
|
||||
```bash
|
||||
# Run all checks (default behavior)
|
||||
run_dev.bat
|
||||
|
||||
# Run only specific tools
|
||||
run_dev.bat --lint
|
||||
run_dev.bat --format
|
||||
run_dev.bat --test
|
||||
|
||||
# Run custom workflow steps
|
||||
run_dev.bat --steps format lint
|
||||
run_dev.bat --steps format test
|
||||
|
||||
# Show help
|
||||
run_dev.bat --help
|
||||
```
|
||||
|
||||
## What Each Tool Does
|
||||
|
||||
### 🔍 Linting (`gdlint`)
|
||||
- Checks GDScript code for style violations
|
||||
- Enforces naming conventions
|
||||
- Validates code structure and patterns
|
||||
- **Fails the workflow if errors are found**
|
||||
|
||||
### 🎨 Formatting (`gdformat`)
|
||||
- Automatically formats GDScript code
|
||||
- Ensures consistent indentation and spacing
|
||||
- Fixes basic style issues
|
||||
- **Fails the workflow if files cannot be formatted**
|
||||
|
||||
### 🧪 Testing (`godot`)
|
||||
- Runs all test files in `tests/` directory
|
||||
- Executes Godot scripts in headless mode
|
||||
- Reports test results and failures
|
||||
- **Continues workflow even if tests fail** (for review)
|
||||
|
||||
## Dependencies
|
||||
|
||||
The script automatically checks for and provides installation instructions for:
|
||||
- Python 3.x
|
||||
- pip
|
||||
- Godot Engine (for tests)
|
||||
- gdtoolkit (gdlint, gdformat)
|
||||
|
||||
## Output Features
|
||||
|
||||
- Colorized output
|
||||
- Emoji status indicators
|
||||
- Tool summaries
|
||||
- Execution time tracking
|
||||
- Warning suppression
|
||||
|
||||
## Development Workflow
|
||||
|
||||
1. **Before committing**: Run `run_dev.bat` to ensure code quality
|
||||
2. **Fix any linting errors** - the workflow will abort on errors
|
||||
3. **Review any test failures** - tests don't abort workflow but should be addressed
|
||||
4. **Commit your changes** once all checks pass
|
||||
|
||||
## Integration
|
||||
|
||||
Works with:
|
||||
- Git hooks (pre-commit)
|
||||
- CI/CD pipelines
|
||||
- IDE integrations
|
||||
- Manual development workflow
|
||||
|
||||
Legacy batch files remain functional.
|
||||
52
assets/sources.yaml
Normal file
@@ -0,0 +1,52 @@
|
||||
# Asset Attribution and Source Information
|
||||
# Every asset in this project must be documented here with complete metadata
|
||||
# Required fields: source, license, attribution, modifications, usage
|
||||
|
||||
audio:
|
||||
music:
|
||||
"Space Horror InGame Music (Exploration) _Clement Panchout.wav":
|
||||
source: "https://clement-panchout.itch.io/yet-another-free-music-pack"
|
||||
license: "" # TODO: Verify license from source
|
||||
attribution: "Space Horror InGame Music by Clement Panchout"
|
||||
modifications: "Converted to WAV format, loop configuration applied in AudioManager"
|
||||
usage: "Background music for all gameplay scenes and menus"
|
||||
|
||||
sfx:
|
||||
"817587__silverdubloons__tick06.wav":
|
||||
source: "https://freesound.org/people/SilverDubloons/sounds/817587/"
|
||||
license: "" # TODO: Verify license from freesound.org
|
||||
attribution: "Tick06 by SilverDubloons"
|
||||
modifications: "None"
|
||||
usage: "UI button click sound effects throughout the application"
|
||||
|
||||
sprites:
|
||||
characters:
|
||||
skeleton:
|
||||
"assets/sprites/characters/skeleton/*":
|
||||
source: "https://jesse-m.itch.io/skeleton-pack"
|
||||
license: "" # TODO: Verify license from itch.io page
|
||||
attribution: "Skeleton Pack by Jesse M"
|
||||
modifications: ""
|
||||
usage: "Placeholder for animation sprites"
|
||||
|
||||
skulls:
|
||||
"assets/sprites/skulls/*":
|
||||
source: "https://gitea.nett00n.org/nett00n/pixelart/src/branch/main/pixelorama/2025-skelly-assests"
|
||||
license: "CC"
|
||||
attribution: "Skelly icons by @nett00n"
|
||||
modifications: ""
|
||||
usage: ""
|
||||
|
||||
Referenced in original sources.yaml but file not found:
|
||||
textures:
|
||||
backgrounds:
|
||||
"BG.pg":
|
||||
source: "https://gitea.nett00n.org/nett00n/pixelart/src/branch/main/pixelorama/2025-skelly-assests"
|
||||
license: "CC"
|
||||
attribution: "Skelly icons by @nett00n"
|
||||
modifications: ""
|
||||
usage: ""
|
||||
|
||||
# TODO: Verify all license information by visiting source URLs
|
||||
# TODO: Check for any missing assets not documented here
|
||||
# TODO: Confirm all attribution text meets source requirements
|
||||
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