373 lines
10 KiB
GDScript
373 lines
10 KiB
GDScript
class_name DebugMenuBase
|
|
extends Control
|
|
|
|
# Safety constants matching match3_gameplay.gd
|
|
const MAX_GRID_SIZE := 15
|
|
const MAX_TILE_TYPES := 10
|
|
const MIN_GRID_SIZE := 3
|
|
const MIN_TILE_TYPES := 3
|
|
const SCENE_SEARCH_COOLDOWN := 0.5
|
|
|
|
@export
|
|
var target_script_path: String = "res://scenes/game/gameplays/Match3Gameplay.gd"
|
|
@export var log_category: String = "DebugMenu"
|
|
|
|
var match3_scene: Node2D
|
|
var search_timer: Timer
|
|
var last_scene_search_time: float = 0.0
|
|
|
|
@onready var regenerate_button: Button = $VBoxContainer/RegenerateButton
|
|
@onready
|
|
var gem_types_spinbox: SpinBox = $VBoxContainer/GemTypesContainer/GemTypesSpinBox
|
|
@onready
|
|
var gem_types_label: Label = $VBoxContainer/GemTypesContainer/GemTypesLabel
|
|
@onready
|
|
var grid_width_spinbox: SpinBox = $VBoxContainer/GridSizeContainer/GridWidthContainer/GridWidthSpinBox
|
|
@onready
|
|
var grid_height_spinbox: SpinBox = $VBoxContainer/GridSizeContainer/GridHeightContainer/GridHeightSpinBox
|
|
@onready
|
|
var grid_width_label: Label = $VBoxContainer/GridSizeContainer/GridWidthContainer/GridWidthLabel
|
|
@onready
|
|
var grid_height_label: Label = $VBoxContainer/GridSizeContainer/GridHeightContainer/GridHeightLabel
|
|
|
|
|
|
func _exit_tree() -> void:
|
|
if search_timer:
|
|
search_timer.queue_free()
|
|
|
|
|
|
func _ready() -> void:
|
|
DebugManager.log_debug("DebugMenuBase _ready() called", log_category)
|
|
DebugManager.debug_toggled.connect(_on_debug_toggled)
|
|
|
|
# Initialize with current debug state
|
|
var current_debug_state: bool = DebugManager.is_debug_enabled()
|
|
visible = current_debug_state
|
|
|
|
# Connect signals
|
|
regenerate_button.pressed.connect(_on_regenerate_pressed)
|
|
gem_types_spinbox.value_changed.connect(_on_gem_types_changed)
|
|
grid_width_spinbox.value_changed.connect(_on_grid_width_changed)
|
|
grid_height_spinbox.value_changed.connect(_on_grid_height_changed)
|
|
|
|
# Initialize spinbox values with validation
|
|
_initialize_spinboxes()
|
|
|
|
# Set up scene finding
|
|
_setup_scene_finding()
|
|
|
|
# Start searching for target scene
|
|
_find_target_scene()
|
|
|
|
|
|
func _initialize_spinboxes() -> void:
|
|
# Initialize gem types spinbox with safety limits
|
|
gem_types_spinbox.min_value = MIN_TILE_TYPES
|
|
gem_types_spinbox.max_value = MAX_TILE_TYPES
|
|
gem_types_spinbox.step = 1
|
|
gem_types_spinbox.value = 5 # Default value
|
|
|
|
# Initialize grid size spinboxes with safety limits
|
|
grid_width_spinbox.min_value = MIN_GRID_SIZE
|
|
grid_width_spinbox.max_value = MAX_GRID_SIZE
|
|
grid_width_spinbox.step = 1
|
|
grid_width_spinbox.value = 8 # Default value
|
|
|
|
grid_height_spinbox.min_value = MIN_GRID_SIZE
|
|
grid_height_spinbox.max_value = MAX_GRID_SIZE
|
|
grid_height_spinbox.step = 1
|
|
grid_height_spinbox.value = 8 # Default value
|
|
|
|
|
|
func _setup_scene_finding() -> void:
|
|
# Create timer for periodic scene search with longer intervals to reduce CPU usage
|
|
search_timer = Timer.new()
|
|
search_timer.wait_time = 0.5 # Reduced frequency from 0.1 to 0.5 seconds
|
|
search_timer.timeout.connect(_find_target_scene)
|
|
add_child(search_timer)
|
|
|
|
|
|
# Virtual method - override in derived classes for specific finding logic
|
|
func _find_target_scene() -> void:
|
|
DebugManager.log_error(
|
|
"_find_target_scene() not implemented in derived class", log_category
|
|
)
|
|
|
|
|
|
func _find_node_by_script(node: Node, script_path: String) -> Node:
|
|
# Helper function to find node by its script path
|
|
if not node:
|
|
return null
|
|
|
|
if node.get_script():
|
|
var node_script: Script = node.get_script()
|
|
if node_script.resource_path == script_path:
|
|
return node
|
|
|
|
for child in node.get_children():
|
|
var result: Node = _find_node_by_script(child, script_path)
|
|
if result:
|
|
return result
|
|
|
|
return null
|
|
|
|
|
|
func _update_ui_from_scene() -> void:
|
|
if not match3_scene:
|
|
return
|
|
|
|
# Connect to grid state loaded signal if not already connected
|
|
if (
|
|
match3_scene.has_signal("grid_state_loaded")
|
|
and not match3_scene.grid_state_loaded.is_connected(
|
|
_on_grid_state_loaded
|
|
)
|
|
):
|
|
match3_scene.grid_state_loaded.connect(_on_grid_state_loaded)
|
|
DebugManager.log_debug(
|
|
"Connected to grid_state_loaded signal", log_category
|
|
)
|
|
|
|
# Update gem types display
|
|
if match3_scene.has_method("get") and "TILE_TYPES" in match3_scene:
|
|
gem_types_spinbox.value = match3_scene.TILE_TYPES
|
|
gem_types_label.text = "Gem Types: " + str(match3_scene.TILE_TYPES)
|
|
|
|
# Update grid size display
|
|
if "GRID_SIZE" in match3_scene:
|
|
var grid_size: Vector2i = match3_scene.GRID_SIZE
|
|
grid_width_spinbox.value = grid_size.x
|
|
grid_height_spinbox.value = grid_size.y
|
|
grid_width_label.text = "Width: " + str(grid_size.x)
|
|
grid_height_label.text = "Height: " + str(grid_size.y)
|
|
|
|
|
|
func _on_grid_state_loaded(grid_size: Vector2i, tile_types: int) -> void:
|
|
DebugManager.log_debug(
|
|
(
|
|
"Grid state loaded signal received: size=%s, types=%d"
|
|
% [grid_size, tile_types]
|
|
),
|
|
log_category
|
|
)
|
|
|
|
# Update the UI with the actual loaded values
|
|
gem_types_spinbox.value = tile_types
|
|
gem_types_label.text = "Gem Types: " + str(tile_types)
|
|
|
|
grid_width_spinbox.value = grid_size.x
|
|
grid_height_spinbox.value = grid_size.y
|
|
grid_width_label.text = "Width: " + str(grid_size.x)
|
|
grid_height_label.text = "Height: " + str(grid_size.y)
|
|
|
|
|
|
func _stop_search_timer() -> void:
|
|
if search_timer and search_timer.timeout.is_connected(_find_target_scene):
|
|
search_timer.stop()
|
|
|
|
|
|
func _start_search_timer() -> void:
|
|
if (
|
|
search_timer
|
|
and not search_timer.timeout.is_connected(_find_target_scene)
|
|
):
|
|
search_timer.timeout.connect(_find_target_scene)
|
|
search_timer.start()
|
|
|
|
|
|
func _on_debug_toggled(enabled: bool) -> void:
|
|
DebugManager.log_debug("Debug toggled to " + str(enabled), log_category)
|
|
visible = enabled
|
|
if enabled:
|
|
# Always refresh scene reference when debug menu opens
|
|
if not match3_scene:
|
|
_find_target_scene()
|
|
_update_ui_from_scene()
|
|
# Force refresh the values in case they changed while debug was hidden
|
|
_refresh_current_values()
|
|
|
|
|
|
func _refresh_current_values() -> void:
|
|
# Refresh UI with current values from the scene
|
|
if match3_scene:
|
|
DebugManager.log_debug(
|
|
"Refreshing debug menu values from current scene state",
|
|
log_category
|
|
)
|
|
_update_ui_from_scene()
|
|
|
|
|
|
func _on_regenerate_pressed() -> void:
|
|
if not match3_scene:
|
|
_find_target_scene()
|
|
|
|
if not match3_scene:
|
|
DebugManager.log_error(
|
|
"Could not find target scene for regeneration", log_category
|
|
)
|
|
return
|
|
|
|
if match3_scene.has_method("regenerate_grid"):
|
|
DebugManager.log_debug("Calling regenerate_grid()", log_category)
|
|
await match3_scene.regenerate_grid()
|
|
else:
|
|
DebugManager.log_error(
|
|
"Target scene does not have regenerate_grid method", log_category
|
|
)
|
|
|
|
|
|
func _on_gem_types_changed(value: float) -> void:
|
|
# Rate limiting for scene searches
|
|
var current_time: float = Time.get_ticks_msec() / 1000.0
|
|
if current_time - last_scene_search_time < SCENE_SEARCH_COOLDOWN:
|
|
return
|
|
|
|
if not match3_scene:
|
|
_find_target_scene()
|
|
last_scene_search_time = current_time
|
|
|
|
if not match3_scene:
|
|
DebugManager.log_error(
|
|
"Could not find target scene for gem types change", log_category
|
|
)
|
|
return
|
|
|
|
var new_value: int = int(value)
|
|
# Enhanced input validation with safety constants
|
|
if new_value < MIN_TILE_TYPES or new_value > MAX_TILE_TYPES:
|
|
DebugManager.log_error(
|
|
(
|
|
"Invalid gem types value: %d (range: %d-%d)"
|
|
% [new_value, MIN_TILE_TYPES, MAX_TILE_TYPES]
|
|
),
|
|
log_category
|
|
)
|
|
# Reset to valid value
|
|
gem_types_spinbox.value = clamp(
|
|
new_value, MIN_TILE_TYPES, MAX_TILE_TYPES
|
|
)
|
|
return
|
|
|
|
if match3_scene.has_method("set_tile_types"):
|
|
DebugManager.log_debug(
|
|
"Setting tile types to " + str(new_value), log_category
|
|
)
|
|
await match3_scene.set_tile_types(new_value)
|
|
gem_types_label.text = "Gem Types: " + str(new_value)
|
|
else:
|
|
DebugManager.log_error(
|
|
"Target scene does not have set_tile_types method", log_category
|
|
)
|
|
# Fallback: try to set TILE_TYPES directly
|
|
if "TILE_TYPES" in match3_scene:
|
|
match3_scene.TILE_TYPES = new_value
|
|
gem_types_label.text = "Gem Types: " + str(new_value)
|
|
|
|
|
|
func _on_grid_width_changed(value: float) -> void:
|
|
# Rate limiting for scene searches
|
|
var current_time: float = Time.get_ticks_msec() / 1000.0
|
|
if current_time - last_scene_search_time < SCENE_SEARCH_COOLDOWN:
|
|
return
|
|
|
|
if not match3_scene:
|
|
_find_target_scene()
|
|
last_scene_search_time = current_time
|
|
|
|
if not match3_scene:
|
|
DebugManager.log_error(
|
|
"Could not find target scene for grid width change", log_category
|
|
)
|
|
return
|
|
|
|
var new_width: int = int(value)
|
|
# Enhanced input validation with safety constants
|
|
if new_width < MIN_GRID_SIZE or new_width > MAX_GRID_SIZE:
|
|
DebugManager.log_error(
|
|
(
|
|
"Invalid grid width value: %d (range: %d-%d)"
|
|
% [new_width, MIN_GRID_SIZE, MAX_GRID_SIZE]
|
|
),
|
|
log_category
|
|
)
|
|
# Reset to valid value
|
|
grid_width_spinbox.value = clamp(
|
|
new_width, MIN_GRID_SIZE, MAX_GRID_SIZE
|
|
)
|
|
return
|
|
|
|
grid_width_label.text = "Width: " + str(new_width)
|
|
|
|
# Get current height
|
|
var current_height: int = int(grid_height_spinbox.value)
|
|
|
|
if match3_scene.has_method("set_grid_size"):
|
|
DebugManager.log_debug(
|
|
(
|
|
"Setting grid size to "
|
|
+ str(new_width)
|
|
+ "x"
|
|
+ str(current_height)
|
|
),
|
|
log_category
|
|
)
|
|
await match3_scene.set_grid_size(Vector2i(new_width, current_height))
|
|
else:
|
|
DebugManager.log_error(
|
|
"Target scene does not have set_grid_size method", log_category
|
|
)
|
|
|
|
|
|
func _on_grid_height_changed(value: float) -> void:
|
|
# Rate limiting for scene searches
|
|
var current_time: float = Time.get_ticks_msec() / 1000.0
|
|
if current_time - last_scene_search_time < SCENE_SEARCH_COOLDOWN:
|
|
return
|
|
|
|
if not match3_scene:
|
|
_find_target_scene()
|
|
last_scene_search_time = current_time
|
|
|
|
if not match3_scene:
|
|
DebugManager.log_error(
|
|
"Could not find target scene for grid height change", log_category
|
|
)
|
|
return
|
|
|
|
var new_height: int = int(value)
|
|
# Enhanced input validation with safety constants
|
|
if new_height < MIN_GRID_SIZE or new_height > MAX_GRID_SIZE:
|
|
DebugManager.log_error(
|
|
(
|
|
"Invalid grid height value: %d (range: %d-%d)"
|
|
% [new_height, MIN_GRID_SIZE, MAX_GRID_SIZE]
|
|
),
|
|
log_category
|
|
)
|
|
# Reset to valid value
|
|
grid_height_spinbox.value = clamp(
|
|
new_height, MIN_GRID_SIZE, MAX_GRID_SIZE
|
|
)
|
|
return
|
|
|
|
grid_height_label.text = "Height: " + str(new_height)
|
|
|
|
# Get current width
|
|
var current_width: int = int(grid_width_spinbox.value)
|
|
|
|
if match3_scene.has_method("set_grid_size"):
|
|
DebugManager.log_debug(
|
|
(
|
|
"Setting grid size to "
|
|
+ str(current_width)
|
|
+ "x"
|
|
+ str(new_height)
|
|
),
|
|
log_category
|
|
)
|
|
await match3_scene.set_grid_size(Vector2i(current_width, new_height))
|
|
else:
|
|
DebugManager.log_error(
|
|
"Target scene does not have set_grid_size method", log_category
|
|
)
|