Files
skelly/scenes/game/gameplays/clickomania_gameplay.gd

12 lines
343 B
GDScript

extends Node2D
signal score_changed(points: int)
func _ready():
DebugManager.log_info("Clickomania gameplay loaded", "Clickomania")
# Example: Add some score after a few seconds to test the system
await get_tree().create_timer(2.0).timeout
score_changed.emit(100)
DebugManager.log_info("Clickomania awarded 100 points", "Clickomania")