Files
skelly/scripts/SettingsMenu.gd

90 lines
3.0 KiB
GDScript

extends Control
signal back_to_main_menu
@onready var master_slider = $SettingsContainer/MasterVolumeContainer/MasterVolumeSlider
@onready var music_slider = $SettingsContainer/MusicVolumeContainer/MusicVolumeSlider
@onready var sfx_slider = $SettingsContainer/SFXVolumeContainer/SFXVolumeSlider
@onready var language_selector = $SettingsContainer/LanguageContainer/LanguageSelector
@export var settings_manager: Node = SettingsManager
@export var localization_manager: Node = LocalizationManager
var language_codes = []
func _ready():
print("SettingsMenu ready")
var volume_sliders = {
"master_volume": master_slider,
"music_volume": music_slider,
"sfx_volume": sfx_slider
}
for setting_key in volume_sliders.keys():
var slider = volume_sliders[setting_key]
slider.value = settings_manager.get_setting(setting_key)
slider.value_changed.connect(_on_volume_slider_changed.bind(setting_key))
setup_language_selector()
update_text()
func _on_volume_slider_changed(value, setting_key):
settings_manager.set_setting(setting_key, value)
var bus_map = {
"master_volume": "Master",
"music_volume": "Music",
"sfx_volume": "SFX"
}
if bus_map.has(setting_key):
var bus_index = AudioServer.get_bus_index(bus_map[setting_key])
if bus_index < 0:
return
if setting_key == "music_volume":
AudioManager.update_music_volume(value)
else:
AudioServer.set_bus_volume_db(bus_index, linear_to_db(value))
func _input(event):
if event.is_action_pressed("ui_cancel") or event.is_action_pressed("ui_menu_toggle"):
print("ESC pressed in settings")
back_to_main_menu.emit()
get_viewport().set_input_as_handled()
func _on_back_button_pressed():
print("Back button pressed")
back_to_main_menu.emit()
func setup_language_selector():
var languages_data = settings_manager.get_languages_data()
if languages_data.has("languages"):
language_selector.clear()
language_codes.clear()
for lang_code in languages_data.languages.keys():
language_codes.append(lang_code)
var display_name = languages_data.languages[lang_code]["display_name"]
language_selector.add_item(display_name)
var current_lang = settings_manager.get_setting("language")
var lang_index = language_codes.find(current_lang)
if lang_index >= 0:
language_selector.selected = lang_index
func _on_language_selector_item_selected(index: int):
if index < language_codes.size():
var selected_lang = language_codes[index]
settings_manager.set_setting("language", selected_lang)
print("Language changed to: ", selected_lang)
localization_manager.change_language(selected_lang)
func update_text():
$SettingsContainer/SettingsTitle.text = tr("settings_title")
$SettingsContainer/MasterVolumeContainer/MasterVolume.text = tr("master_volume")
$SettingsContainer/MusicVolumeContainer/MusicVolume.text = tr("music_volume")
$SettingsContainer/SFXVolumeContainer/SFXVolume.text = tr("sfx_volume")
$SettingsContainer/LanguageContainer/LanguageLabel.text = tr("language")
$BackButtonContainer/BackButton.text = tr("back")