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skelly/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Skelly"
config/features=PackedStringArray("4.4", "Mobile")
config/icon="res://icon.svg"
[autoload]
AudioManager="*res://scripts/AudioManager.gd"
GameManager="*res://scripts/GameManager.gd"
SettingsManager="*res://scripts/SettingsManager.gd"
[rendering]
renderer/rendering_method="mobile"