Files
skelly/scripts/AudioManager.gd

54 lines
1.3 KiB
GDScript

extends Node
const MUSIC_PATH := "res://audio/Space Horror InGame Music (Exploration) _Clement Panchout.wav"
@onready var music_player := AudioStreamPlayer.new()
func _ready():
add_child(music_player)
if not _load_and_configure_stream():
push_error("Failed to load music stream: %s" % MUSIC_PATH)
return
_configure_audio_bus()
if SettingsManager.get_setting("music_volume") > 0:
_start_music()
func _load_and_configure_stream() -> bool:
var stream: AudioStream = load(MUSIC_PATH)
if not stream:
return false
if stream is AudioStreamWAV:
stream.loop_mode = AudioStreamWAV.LOOP_FORWARD
elif stream is AudioStreamOggVorbis:
stream.loop = true
music_player.stream = stream
return true
func _configure_audio_bus() -> void:
music_player.bus = "Music"
music_player.volume_db = linear_to_db(SettingsManager.get_setting("music_volume"))
func update_music_volume(volume: float) -> void:
var volume_db = linear_to_db(volume)
music_player.volume_db = volume_db
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Music"), volume_db)
if volume > 0:
_start_music()
else:
_stop_music()
func _start_music() -> void:
if music_player.playing:
return
music_player.play()
func _stop_music() -> void:
if not music_player.playing:
return
music_player.stop()