69 lines
1.9 KiB
GDScript
69 lines
1.9 KiB
GDScript
extends Node
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const SETTINGS_FILE = "user://settings.cfg"
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# dev `user://`=`%APPDATA%\Godot\app_userdata\Skelly`
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# prod `user://`=`%APPDATA%\Skelly\`
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var settings = {
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}
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var default_settings = {
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"master_volume": 0.50,
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"music_volume": 0.40,
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"sfx_volume": 0.50,
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"language": "en"
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}
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var languages_data = {}
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func _ready():
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print("SettingsManager ready")
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load_languages()
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load_settings()
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func load_settings():
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var config = ConfigFile.new()
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if config.load(SETTINGS_FILE) == OK:
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for key in default_settings.keys():
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settings[key] = config.get_value("settings", key, default_settings[key])
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print("Settings loaded: ", settings)
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else:
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print("No settings file found, using defaults")
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print("Language is set to: ", settings["language"])
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TranslationServer.set_locale(settings["language"])
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), linear_to_db(settings["master_volume"]))
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Music"), linear_to_db(settings["music_volume"]))
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("SFX"), linear_to_db(settings["sfx_volume"]))
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func save_settings():
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var config = ConfigFile.new()
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for key in settings.keys():
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config.set_value("settings", key, settings[key])
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config.save(SETTINGS_FILE)
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print("Settings saved: ", settings)
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func get_setting(key: String):
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return settings.get(key)
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func set_setting(key: String, value):
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settings[key] = value
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func load_languages():
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var file = FileAccess.open("res://localization/languages.json", FileAccess.READ)
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if file:
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var json_string = file.get_as_text()
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file.close()
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var json = JSON.new()
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var parse_result = json.parse(json_string)
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if parse_result == OK:
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languages_data = json.data
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print("Languages loaded: ", languages_data.languages.keys())
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else:
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print("Error parsing languages.json")
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else:
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print("Could not open languages.json")
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func get_languages_data():
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return languages_data
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