Files
skelly/scenes/game_scene.gd
2025-07-20 18:54:24 +04:00

11 lines
202 B
GDScript

extends Node
signal open_game
func _ready() -> void:
print("Game scene ready")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass