Files
skelly/scripts/AudioManager.gd

74 lines
1.9 KiB
GDScript

extends Node
const MUSIC_PATH := "res://audio/Space Horror InGame Music (Exploration) _Clement Panchout.wav"
const UI_CLICK_SOUND_PATH := "res://audio/817587__silverdubloons__tick06.wav"
var music_player: AudioStreamPlayer
var ui_click_player: AudioStreamPlayer
func _ready():
music_player = AudioStreamPlayer.new()
add_child(music_player)
ui_click_player = AudioStreamPlayer.new()
ui_click_player.bus = "SFX"
add_child(ui_click_player)
var orig_stream = _load_stream()
if not orig_stream:
push_error("Failed to load music stream: %s" % MUSIC_PATH)
return
var stream = orig_stream.duplicate(true) as AudioStream
_configure_stream_loop(stream)
music_player.stream = stream
_configure_audio_bus()
if SettingsManager.get_setting("music_volume") <= 0:
return
_start_music()
func _load_stream() -> AudioStream:
var res = load(MUSIC_PATH)
if not res or not res is AudioStream:
return null
return res
func _configure_stream_loop(stream: AudioStream) -> void:
if stream is AudioStreamWAV:
stream.loop_mode = AudioStreamWAV.LOOP_FORWARD
elif stream is AudioStreamOggVorbis:
stream.loop = true
func _configure_audio_bus() -> void:
music_player.bus = "Music"
music_player.volume_db = linear_to_db(SettingsManager.get_setting("music_volume"))
func update_music_volume(volume: float) -> void:
var volume_db = linear_to_db(volume)
music_player.volume_db = volume_db
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Music"), volume_db)
if volume > 0:
_start_music()
else:
_stop_music()
func _start_music() -> void:
if music_player.playing:
return
music_player.play()
func _stop_music() -> void:
if not music_player.playing:
return
music_player.stop()
func play_ui_click() -> void:
var click_stream = load(UI_CLICK_SOUND_PATH)
if click_stream and click_stream is AudioStream:
ui_click_player.stream = click_stream
ui_click_player.play()