Files
skelly/scripts/SettingsMenu.gd
2025-07-20 16:41:54 +04:00

84 lines
3.1 KiB
GDScript

extends Control
signal back_to_main_menu
@onready var master_slider = $SettingsContainer/MasterVolumeContainer/MasterVolumeSlider
@onready var music_slider = $SettingsContainer/MusicVolumeContainer/MusicVolumeSlider
@onready var sfx_slider = $SettingsContainer/SFXVolumeContainer/SFXVolumeSlider
@onready var language_selector = $SettingsContainer/LanguageContainer/LanguageSelector
var language_codes = []
func _ready():
print("SettingsMenu ready")
# Load current settings into sliders
master_slider.value = SettingsManager.get_setting("master_volume")
music_slider.value = SettingsManager.get_setting("music_volume")
sfx_slider.value = SettingsManager.get_setting("sfx_volume")
# Connect slider signals
master_slider.value_changed.connect(_on_master_volume_changed)
music_slider.value_changed.connect(_on_music_volume_changed)
sfx_slider.value_changed.connect(_on_sfx_volume_changed)
# Setup language selector from JSON data
setup_language_selector()
update_text()
func _on_master_volume_changed(value: float):
SettingsManager.set_setting("master_volume", value)
print("Master volume changed to: ", value)
func _on_music_volume_changed(value: float):
SettingsManager.set_setting("music_volume", value)
print("Music volume changed to: ", value)
func _on_sfx_volume_changed(value: float):
SettingsManager.set_setting("sfx_volume", value)
print("SFX volume changed to: ", value)
func _input(event):
if event.is_action_pressed("ui_cancel") or event.is_action_pressed("ui_menu_toggle"):
print("ESC pressed in settings")
back_to_main_menu.emit()
get_viewport().set_input_as_handled()
func _on_back_button_pressed():
print("Back button pressed")
back_to_main_menu.emit()
func setup_language_selector():
var languages_data = SettingsManager.get_languages_data()
if languages_data.has("languages"):
language_selector.clear()
language_codes.clear()
for lang_code in languages_data.languages.keys():
language_codes.append(lang_code)
var display_name = languages_data.languages[lang_code]["display_name"]
language_selector.add_item(display_name)
# Set current language selection
var current_lang = SettingsManager.get_setting("language")
var lang_index = language_codes.find(current_lang)
if lang_index >= 0:
language_selector.selected = lang_index
# Remove the old get_language_index function and update this one:
func _on_language_selector_item_selected(index: int):
if index < language_codes.size():
var selected_lang = language_codes[index]
SettingsManager.set_setting("language", selected_lang)
print("Language changed to: ", selected_lang)
LocalizationManager.change_language(selected_lang)
func update_text():
# Update all the label texts when language changes
$SettingsContainer/SettingsTitle.text = tr("settings_title")
$SettingsContainer/MasterVolumeContainer/MasterVolume.text = tr("master_volume")
$SettingsContainer/MusicVolumeContainer/MusicVolume.text = tr("music_volume")
$SettingsContainer/SFXVolumeContainer/SFXVolume.text = tr("sfx_volume")
$SettingsContainer/LanguageContainer/LanguageLabel.text = tr("language")
$BackButtonContainer/BackButton.text = tr("back")