268 lines
8.5 KiB
Markdown
268 lines
8.5 KiB
Markdown
# Tests Directory
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Test scripts and utilities for validating Skelly project systems.
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## Overview
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The `tests/` directory contains:
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- System validation scripts
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- Component testing utilities
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- Integration tests
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- Performance benchmarks
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- Debugging tools
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> 📋 **File Naming**: All test files follow the [naming conventions](CODE_OF_CONDUCT.md#2-file-naming-standards) with PascalCase and "Test" prefix (e.g., `TestAudioManager.gd`).
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## Current Test Files
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### `TestLogging.gd`
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Test script for DebugManager logging system.
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**Features:**
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- Tests all log levels (TRACE, DEBUG, INFO, WARN, ERROR, FATAL)
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- Validates log level filtering
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- Tests category-based logging
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- Verifies debug mode integration
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- Demonstrates logging usage patterns
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**Usage:**
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```gdscript
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# Option 1: Add as temporary autoload
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# In project.godot, add: tests/TestLogging.gd
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# Option 2: Instantiate in a scene
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var test_script = preload("res://tests/TestLogging.gd").new()
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add_child(test_script)
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# Option 3: Run directly from editor
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# Open the script and run the scene containing it
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```
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**Expected Output:**
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Formatted log messages showing:
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- Timestamp formatting
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- Log level filtering
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- Category organization
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- Debug mode dependency for TRACE/DEBUG levels
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## Adding New Tests
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Follow these conventions for new test files:
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### File Naming
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- Use descriptive names starting with `test_`
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- Example: `TestAudioManager.gd`, `test_scene_transitions.gd`
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### File Structure
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```gdscript
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extends Node
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# Brief description of what this test validates
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func _ready():
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# Wait for system initialization if needed
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await get_tree().process_frame
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run_tests()
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func run_tests():
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print("=== Starting [System Name] Tests ===")
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# Individual test functions
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test_basic_functionality()
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test_edge_cases()
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test_error_conditions()
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print("=== [System Name] Tests Complete ===")
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func test_basic_functionality():
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print("\\n--- Test: Basic Functionality ---")
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# Test implementation
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func test_edge_cases():
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print("\\n--- Test: Edge Cases ---")
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# Edge case testing
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func test_error_conditions():
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print("\\n--- Test: Error Conditions ---")
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# Error condition testing
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```
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### Testing Guidelines
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1. **Independence**: Each test is self-contained
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2. **Cleanup**: Restore original state after testing
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3. **Clear Output**: Use descriptive print statements
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4. **Error Handling**: Test success and failure conditions
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5. **Documentation**: Comment complex test scenarios
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### Integration with Main Project
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- **Temporary Usage**: Add test files temporarily during development
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- **Not in Production**: Exclude from release builds
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- **Autoload Testing**: Add to autoloads temporarily for automatic execution
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- **Manual Testing**: Run individually for specific components
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## Test Categories
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### System Tests
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Test core autoload managers and global systems:
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- `TestLogging.gd` - DebugManager logging system
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- `test_checksum_issue.gd` - SaveManager checksum validation and deterministic hashing
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- `TestMigrationCompatibility.gd` - SaveManager version migration and backward compatibility
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- `test_save_system_integration.gd` - Complete save/load workflow integration testing
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- `test_checksum_fix_verification.gd` - Verification of JSON serialization checksum fixes
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- `TestSettingsManager.gd` - SettingsManager security validation, input validation, and error handling
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- `TestGameManager.gd` - GameManager scene transitions, race condition protection, and input validation
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- `TestAudioManager.gd` - AudioManager functionality, resource loading, and volume management
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### Component Tests
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Test individual game components:
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- `TestMatch3Gameplay.gd` - Match-3 gameplay mechanics, grid management, and match detection
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- `TestTile.gd` - Tile component behavior, visual feedback, and memory safety
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- `TestValueStepper.gd` - ValueStepper UI component functionality and settings integration
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### Integration Tests
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Test system interactions and workflows:
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- Future: `test_game_flow.gd` - Complete game session flow
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- Future: `test_debug_system.gd` - Debug UI integration
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- Future: `test_localization.gd` - Language switching and translations
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## Save System Testing Protocols
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SaveManager implements security features requiring testing for modifications.
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### Critical Test Suites
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#### **`test_checksum_issue.gd`** - Checksum Validation
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**Tests**: Checksum generation, JSON serialization consistency, save/load cycles
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**Usage**: Run after checksum algorithm changes
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#### **`TestMigrationCompatibility.gd`** - Version Migration
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**Tests**: Backward compatibility, missing field addition, data structure normalization
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**Usage**: Test save format upgrades
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#### **`test_save_system_integration.gd`** - End-to-End Integration
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**Tests**: Save/load workflow, grid state serialization, race condition prevention
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**Usage**: Run after SaveManager modifications
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#### **`test_checksum_fix_verification.gd`** - JSON Serialization Fix
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**Tests**: Checksum consistency, int/float conversion, type safety validation
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**Usage**: Test JSON type conversion fixes
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### Save System Security Testing
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#### **Required Tests Before SaveManager Changes**
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1. Run 4 save system test suites
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2. Test tamper detection by modifying save files
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3. Validate error recovery by corrupting files
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4. Check race condition protection
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5. Verify permissive validation
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#### **Performance Benchmarks**
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- Checksum calculation: < 1ms
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- Memory usage: File size limits prevent exhaustion
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- Error recovery: Never crash regardless of corruption
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- Data preservation: User scores survive migration
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#### **Test Sequence After Modifications**
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1. `test_checksum_issue.gd` - Verify checksum consistency
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2. `TestMigrationCompatibility.gd` - Check version upgrades
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3. `test_save_system_integration.gd` - Validate workflow
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4. Manual testing with corrupted files
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5. Performance validation
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**Failure Response**: Test failure indicates corruption risk. Do not commit until all tests pass.
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## Running Tests
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### Manual Test Execution
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#### **Direct Script Execution (Recommended)**
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```bash
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# Run specific test
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godot --headless --script tests/test_checksum_issue.gd
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# Run all save system tests
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godot --headless --script tests/test_checksum_issue.gd
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godot --headless --script tests/TestMigrationCompatibility.gd
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godot --headless --script tests/test_save_system_integration.gd
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```
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#### **Other Methods**
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- **Temporary Autoload**: Add to project.godot autoloads temporarily, run with F5
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- **Scene-based**: Create temporary scene, add test script as child, run with F6
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- **Editor**: Open test file, attach to scene, run with F6
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### Automated Test Execution
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Use provided scripts `run_tests.bat` (Windows) or `run_tests.sh` (Linux/Mac) to run all tests sequentially.
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For CI/CD integration:
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```yaml
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- name: Run Test Suite
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run: |
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godot --headless --script tests/test_checksum_issue.gd
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godot --headless --script tests/TestMigrationCompatibility.gd
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# Add other tests as needed
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```
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### Expected Test Output
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#### **Successful Test Run:**
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```
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=== Testing Checksum Issue Fix ===
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Testing checksum consistency across save/load cycles...
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✅ SUCCESS: Checksums are deterministic
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✅ SUCCESS: JSON serialization doesn't break checksums
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✅ SUCCESS: Save/load cycle maintains checksum integrity
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=== Test Complete ===
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```
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#### **Failed Test Run:**
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```
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=== Testing Checksum Issue Fix ===
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Testing checksum consistency across save/load cycles...
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❌ FAILURE: Checksum mismatch detected
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Expected: 1234567890
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Got: 9876543210
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=== Test Failed ===
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```
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### Test Execution Best Practices
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**Before**: Remove existing save files, verify autoloads configured, run one test at a time
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**During**: Monitor console output, note timing (tests complete within seconds)
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**After**: Clean up temporary files, document issues
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### Troubleshooting
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**Common Issues:**
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- Permission errors: Run with elevated permissions if needed
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- Missing dependencies: Ensure autoloads configured
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- Timeout issues: Add timeout for hung tests
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- Path issues: Use absolute paths if relative paths fail
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### Performance Benchmarks
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Expected execution times: Individual tests < 5 seconds, total suite < 35 seconds.
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If tests take longer, investigate file I/O issues, memory leaks, infinite loops, or external dependencies.
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## Best Practices
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1. Document expected behavior
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2. Test boundary conditions and edge cases
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3. Measure performance for critical components
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4. Include visual validation for UI components
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5. Cleanup after tests
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## Contributing
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When adding test files:
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1. Follow naming and structure conventions
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2. Update this README with test descriptions
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3. Ensure tests are self-contained and documented
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4. Test success and failure scenarios
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This testing approach maintains code quality and provides validation tools for system changes.
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