Files
skelly/scripts/SettingsManager.gd
2025-07-24 21:18:22 +04:00

85 lines
2.4 KiB
GDScript

extends Node
const LANGUAGES_JSON_PATH := "res://localization/languages.json"
const SETTINGS_FILE = "user://settings.cfg"
# dev `user://`=`%APPDATA%\Godot\app_userdata\Skelly`
# prod `user://`=`%APPDATA%\Skelly\`
var settings = {
}
var default_settings = {
"master_volume": 0.50,
"music_volume": 0.40,
"sfx_volume": 0.50,
"language": "en"
}
var languages_data = {}
func _ready():
print("SettingsManager ready")
load_languages()
load_settings()
func load_settings():
var config = ConfigFile.new()
if config.load(SETTINGS_FILE) == OK:
for key in default_settings.keys():
settings[key] = config.get_value("settings", key, default_settings[key])
print("Settings loaded: ", settings)
else:
print("No settings file found, using defaults")
print("Language is set to: ", settings["language"])
TranslationServer.set_locale(settings["language"])
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), linear_to_db(settings["master_volume"]))
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Music"), linear_to_db(settings["music_volume"]))
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("SFX"), linear_to_db(settings["sfx_volume"]))
func save_settings():
var config = ConfigFile.new()
for key in settings.keys():
config.set_value("settings", key, settings[key])
config.save(SETTINGS_FILE)
print("Settings saved: ", settings)
func get_setting(key: String):
return settings.get(key)
func set_setting(key: String, value):
settings[key] = value
_apply_setting_side_effect(key, value)
func _apply_setting_side_effect(key: String, value) -> void:
match key:
"language":
TranslationServer.set_locale(value)
"master_volume":
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), linear_to_db(value))
"music_volume":
AudioManager.update_music_volume(value)
"sfx_volume":
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("SFX"), linear_to_db(value))
func load_languages():
var file = FileAccess.open(LANGUAGES_JSON_PATH, FileAccess.READ)
if not file:
print("Could not open languages.json")
return
var json_string = file.get_as_text()
file.close()
var json = JSON.new()
if json.parse(json_string) != OK:
print("Error parsing languages.json")
return
languages_data = json.data
if languages_data.has("languages"):
print("Languages loaded: ", languages_data.languages.keys())
func get_languages_data():
return languages_data