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10 Commits

Author SHA1 Message Date
Your Name
e4ea38ae25 scale textures correctly 2025-07-20 17:11:45 +04:00
Your Name
b9c049dddc typo fix 2025-07-20 16:43:02 +04:00
Your Name
b1e79492ab Localization concept added 2025-07-20 16:41:54 +04:00
Your Name
688106eedd typo fix 2025-07-19 22:51:58 +04:00
Your Name
cc8e7c0d2f Made languages list loadable from file 2025-07-19 22:49:57 +04:00
Your Name
49d4167499 Setttings added 2025-07-19 22:40:07 +04:00
Your Name
877b5fc14f Switch scenes on button press 2025-07-19 21:24:38 +04:00
Your Name
e3e9d5591d Main menu created 2025-07-19 21:20:38 +04:00
Your Name
c012eabca3 Create press any key to continue screen 2025-07-19 21:03:56 +04:00
Your Name
c5840660c3 Create main scene 2025-07-19 20:31:07 +04:00
21 changed files with 545 additions and 2 deletions

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@@ -0,0 +1,8 @@
keys;en;ru
press_ok_continue;"Press Ok to continue";"Нажми Ok, чтобы продолжить"
settings_title;"Settings";"Настройки"
master_volume;"Master Volume";"Общая громкость"
music_volume;"Music Volume";"Громкость музыки"
sfx_volume;"SFX Volume";"Громкость эффектов"
language;"Language";"Язык"
back;"Back";"Назад"
1 keys en ru
2 press_ok_continue Press Ok to continue Нажми Ok, чтобы продолжить
3 settings_title Settings Настройки
4 master_volume Master Volume Общая громкость
5 music_volume Music Volume Громкость музыки
6 sfx_volume SFX Volume Громкость эффектов
7 language Language Язык
8 back Back Назад

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[remap]
importer="csv_translation"
type="Translation"
uid="uid://c5f1ss8oh62py"
[deps]
files=["res://localization/MainStrings.en.translation", "res://localization/MainStrings.ru.translation"]
source_file="res://localization/MainStrings.csv"
dest_files=["res://localization/MainStrings.en.translation", "res://localization/MainStrings.ru.translation"]
[params]
compress=true
delimiter=1

Binary file not shown.

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@@ -0,0 +1,13 @@
{
"languages": {
"en": {
"name": "English",
"display_name": "English"
},
"ru": {
"name": "Russian",
"display_name": "Русский"
}
},
"default_language": "en"
}

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@@ -11,14 +11,16 @@ config_version=5
[application]
config/name="Skelly"
run/main_scene="uid://ci2gk11211n0d"
config/features=PackedStringArray("4.4", "Mobile")
config/icon="res://icon.svg"
[autoload]
SettingsManager="*res://scripts/SettingsManager.gd"
AudioManager="*res://scripts/AudioManager.gd"
GameManager="*res://scripts/GameManager.gd"
SettingsManager="*res://scripts/SettingsManager.gd"
LocalizationManager="*res://scripts/LocalizationManager.gd"
[input]
@@ -42,6 +44,11 @@ ui_menu_toggle={
]
}
[internationalization]
locale/translations=PackedStringArray("res://localization/MainStrings.en.translation", "res://localization/MainStrings.ru.translation")
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="mobile"

16
scenes/main.tscn Normal file
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[gd_scene load_steps=3 format=3 uid="uid://ci2gk11211n0d"]
[ext_resource type="Script" uid="uid://cwlop1ettlqhg" path="res://scripts/Main.gd" id="1_0wfyh"]
[ext_resource type="PackedScene" uid="uid://gbe1jarrwqsi" path="res://ui/PressAnyKeyScreen.tscn" id="1_o5qli"]
[node name="main" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_0wfyh")
[node name="PressAnyKeyScreen" parent="." instance=ExtResource("1_o5qli")]
layout_mode = 1

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@@ -0,0 +1,11 @@
extends Node
func _ready():
# Set default locale if not already set
if TranslationServer.get_locale() == "":
TranslationServer.set_locale("en")
func change_language(locale: String):
TranslationServer.set_locale(locale)
# Signal to update UI elements
get_tree().call_group("localizable", "update_text")

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@@ -0,0 +1 @@
uid://bedt5lbt48out

40
scripts/Main.gd Normal file
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@@ -0,0 +1,40 @@
extends Control
@onready var press_any_key_screen = $PressAnyKeyScreen
var current_menu = null
func _ready():
print("Main scene ready")
press_any_key_screen.any_key_pressed.connect(_on_any_key_pressed)
func _on_any_key_pressed():
print("Transitioning to main menu")
press_any_key_screen.queue_free()
show_main_menu()
func show_main_menu():
clear_current_menu()
var main_menu = preload("res://ui/MainMenu.tscn").instantiate()
main_menu.open_settings.connect(_on_open_settings)
add_child(main_menu)
current_menu = main_menu
func show_settings_menu():
clear_current_menu()
var settings_menu = preload("res://ui/SettingsMenu.tscn").instantiate()
settings_menu.back_to_main_menu.connect(_on_back_to_main_menu)
add_child(settings_menu)
current_menu = settings_menu
func clear_current_menu():
if current_menu:
current_menu.queue_free()
current_menu = null
func _on_open_settings():
print("Opening settings menu")
show_settings_menu()
func _on_back_to_main_menu():
print("Back to main menu")
show_main_menu()

1
scripts/Main.gd.uid Normal file
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uid://cwlop1ettlqhg

17
scripts/MainMenu.gd Normal file
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extends Control
signal open_settings
func _ready():
print("MainMenu ready")
func _on_new_game_button_pressed():
print("New Game pressed")
func _on_settings_button_pressed():
print("Settings pressed")
open_settings.emit()
func _on_exit_button_pressed():
print("Exit pressed")
get_tree().quit()

1
scripts/MainMenu.gd.uid Normal file
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uid://ctu58xq7btp1n

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@@ -0,0 +1,16 @@
extends Control
signal any_key_pressed
func _ready():
print("PressAnyKeyScreen ready")
update_text()
func _input(event):
if event.is_action_pressed("any_key") or event is InputEventScreenTouch:
print("Any key pressed: ", event)
any_key_pressed.emit()
get_viewport().set_input_as_handled()
func update_text():
$PressKeyContainer/PressKeyLabel.text = tr("press_ok_continue")

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@@ -0,0 +1 @@
uid://buak21ajgvevl

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@@ -1,4 +1,66 @@
extends Node
const SETTINGS_FILE = "user://settings.cfg"
# dev `user://`=`%APPDATA%\Godot\app_userdata\Skelly`
# prod `user://`=`%APPDATA%\Skelly\`
var settings = {
}
var default_settings = {
"master_volume": 0.50,
"music_volume": 0.40,
"sfx_volume": 0.50,
"language": "en"
}
var languages_data = {}
func _ready():
pass
print("SettingsManager ready")
load_languages()
load_settings()
func load_settings():
var config = ConfigFile.new()
if config.load(SETTINGS_FILE) == OK:
for key in default_settings.keys():
settings[key] = config.get_value("settings", key, default_settings[key])
print("Settings loaded: ", settings)
else:
print("No settings file found, using defaults")
print("Language is set to: ", settings["language"])
TranslationServer.set_locale(settings["language"])
# TODO: Apply values for volume control
func save_settings():
var config = ConfigFile.new()
for key in settings.keys():
config.set_value("settings", key, settings[key])
config.save(SETTINGS_FILE)
print("Settings saved: ", settings)
func get_setting(key: String):
return settings.get(key)
func set_setting(key: String, value):
settings[key] = value
save_settings()
func load_languages():
var file = FileAccess.open("res://localization/languages.json", FileAccess.READ)
if file:
var json_string = file.get_as_text()
file.close()
var json = JSON.new()
var parse_result = json.parse(json_string)
if parse_result == OK:
languages_data = json.data
print("Languages loaded: ", languages_data.languages.keys())
else:
print("Error parsing languages.json")
else:
print("Could not open languages.json")
func get_languages_data():
return languages_data

83
scripts/SettingsMenu.gd Normal file
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@@ -0,0 +1,83 @@
extends Control
signal back_to_main_menu
@onready var master_slider = $SettingsContainer/MasterVolumeContainer/MasterVolumeSlider
@onready var music_slider = $SettingsContainer/MusicVolumeContainer/MusicVolumeSlider
@onready var sfx_slider = $SettingsContainer/SFXVolumeContainer/SFXVolumeSlider
@onready var language_selector = $SettingsContainer/LanguageContainer/LanguageSelector
var language_codes = []
func _ready():
print("SettingsMenu ready")
# Load current settings into sliders
master_slider.value = SettingsManager.get_setting("master_volume")
music_slider.value = SettingsManager.get_setting("music_volume")
sfx_slider.value = SettingsManager.get_setting("sfx_volume")
# Connect slider signals
master_slider.value_changed.connect(_on_master_volume_changed)
music_slider.value_changed.connect(_on_music_volume_changed)
sfx_slider.value_changed.connect(_on_sfx_volume_changed)
# Setup language selector from JSON data
setup_language_selector()
update_text()
func _on_master_volume_changed(value: float):
SettingsManager.set_setting("master_volume", value)
print("Master volume changed to: ", value)
func _on_music_volume_changed(value: float):
SettingsManager.set_setting("music_volume", value)
print("Music volume changed to: ", value)
func _on_sfx_volume_changed(value: float):
SettingsManager.set_setting("sfx_volume", value)
print("SFX volume changed to: ", value)
func _input(event):
if event.is_action_pressed("ui_cancel") or event.is_action_pressed("ui_menu_toggle"):
print("ESC pressed in settings")
back_to_main_menu.emit()
get_viewport().set_input_as_handled()
func _on_back_button_pressed():
print("Back button pressed")
back_to_main_menu.emit()
func setup_language_selector():
var languages_data = SettingsManager.get_languages_data()
if languages_data.has("languages"):
language_selector.clear()
language_codes.clear()
for lang_code in languages_data.languages.keys():
language_codes.append(lang_code)
var display_name = languages_data.languages[lang_code]["display_name"]
language_selector.add_item(display_name)
# Set current language selection
var current_lang = SettingsManager.get_setting("language")
var lang_index = language_codes.find(current_lang)
if lang_index >= 0:
language_selector.selected = lang_index
# Remove the old get_language_index function and update this one:
func _on_language_selector_item_selected(index: int):
if index < language_codes.size():
var selected_lang = language_codes[index]
SettingsManager.set_setting("language", selected_lang)
print("Language changed to: ", selected_lang)
LocalizationManager.change_language(selected_lang)
func update_text():
# Update all the label texts when language changes
$SettingsContainer/SettingsTitle.text = tr("settings_title")
$SettingsContainer/MasterVolumeContainer/MasterVolume.text = tr("master_volume")
$SettingsContainer/MusicVolumeContainer/MusicVolume.text = tr("music_volume")
$SettingsContainer/SFXVolumeContainer/SFXVolume.text = tr("sfx_volume")
$SettingsContainer/LanguageContainer/LanguageLabel.text = tr("language")
$BackButtonContainer/BackButton.text = tr("back")

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@@ -0,0 +1 @@
uid://c8mlvlerv4y03

51
ui/MainMenu.tscn Normal file
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@@ -0,0 +1,51 @@
[gd_scene load_steps=2 format=3 uid="uid://m8lf3eh3al5j"]
[ext_resource type="Script" uid="uid://ctu58xq7btp1n" path="res://scripts/MainMenu.gd" id="1_b00nv"]
[node name="MainMenu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_b00nv")
[node name="Background" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0.952411, 0.651681, 0.63048, 1)
[node name="MenuContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -20.0
offset_top = -20.0
offset_right = 20.0
offset_bottom = 20.0
grow_horizontal = 2
grow_vertical = 2
[node name="NewGameButton" type="Button" parent="MenuContainer"]
layout_mode = 2
text = "New Game"
[node name="SettingsButton" type="Button" parent="MenuContainer"]
layout_mode = 2
text = "Settings"
[node name="ExitButton" type="Button" parent="MenuContainer"]
layout_mode = 2
text = "Exit"
[connection signal="pressed" from="MenuContainer/NewGameButton" to="." method="_on_new_game_button_pressed"]
[connection signal="pressed" from="MenuContainer/SettingsButton" to="." method="_on_settings_button_pressed"]
[connection signal="pressed" from="MenuContainer/ExitButton" to="." method="_on_exit_button_pressed"]

45
ui/PressAnyKeyScreen.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://gbe1jarrwqsi"]
[ext_resource type="Script" uid="uid://buak21ajgvevl" path="res://scripts/PressAnyKeyScreen.gd" id="1_0a4p2"]
[node name="PressAnyKeyScreen" type="Control" groups=["localizable"]]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_0a4p2")
[node name="Background" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0.18, 0.18, 0.18, 1)
[node name="PressKeyContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -80.5
offset_top = -25.0
offset_right = 80.5
offset_bottom = 25.0
grow_horizontal = 2
grow_vertical = 2
metadata/_edit_use_anchors_ = true
[node name="TitleLabel" type="Label" parent="PressKeyContainer"]
layout_mode = 2
text = "Skelly"
horizontal_alignment = 1
[node name="PressKeyLabel" type="Label" parent="PressKeyContainer"]
layout_mode = 2
text = "`press_ok_continue`"

152
ui/SettingsMenu.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://57obmcwyos2g"]
[ext_resource type="Script" uid="uid://c8mlvlerv4y03" path="res://scripts/SettingsMenu.gd" id="1_oqkcn"]
[node name="SettingsMenu" type="Control" groups=["localizable"]]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_oqkcn")
[node name="Background" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0.209, 0.5159, 0.55, 1)
[node name="SettingsContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -34.5
offset_top = -20.0
offset_right = 34.5
offset_bottom = 20.0
grow_horizontal = 2
grow_vertical = 2
[node name="SettingsTitle" type="Label" parent="SettingsContainer"]
custom_minimum_size = Vector2(300, 0)
layout_mode = 2
text = "Settings"
[node name="MasterVolumeContainer" type="HBoxContainer" parent="SettingsContainer"]
layout_mode = 2
[node name="MasterVolume" type="Label" parent="SettingsContainer/MasterVolumeContainer"]
custom_minimum_size = Vector2(150, 0)
layout_mode = 2
text = "Master Volume"
[node name="MasterVolumeSlider" type="HSlider" parent="SettingsContainer/MasterVolumeContainer"]
layout_mode = 2
size_flags_horizontal = 3
max_value = 1.0
step = 0.1
value = 0.5
[node name="MusicVolumeContainer" type="HBoxContainer" parent="SettingsContainer"]
layout_mode = 2
[node name="MusicVolume" type="Label" parent="SettingsContainer/MusicVolumeContainer"]
custom_minimum_size = Vector2(150, 0)
layout_mode = 2
text = "Music Volume"
[node name="MusicVolumeSlider" type="HSlider" parent="SettingsContainer/MusicVolumeContainer"]
layout_mode = 2
size_flags_horizontal = 3
max_value = 1.0
step = 0.1
value = 0.5
[node name="SFXVolumeContainer" type="HBoxContainer" parent="SettingsContainer"]
layout_mode = 2
[node name="SFXVolume" type="Label" parent="SettingsContainer/SFXVolumeContainer"]
custom_minimum_size = Vector2(150, 0)
layout_mode = 2
text = "SFX Volume"
[node name="SFXVolumeSlider" type="HSlider" parent="SettingsContainer/SFXVolumeContainer"]
layout_mode = 2
size_flags_horizontal = 3
max_value = 1.0
step = 0.1
value = 0.5
[node name="LanguageContainer" type="HBoxContainer" parent="SettingsContainer"]
layout_mode = 2
size_flags_vertical = 4
[node name="LanguageLabel" type="Label" parent="SettingsContainer/LanguageContainer"]
custom_minimum_size = Vector2(150, 0)
layout_mode = 2
text = "Language"
[node name="LanguageSelector" type="OptionButton" parent="SettingsContainer/LanguageContainer"]
layout_mode = 2
size_flags_horizontal = 4
selected = 0
item_count = 5
popup/item_0/text = "English"
popup/item_0/id = 0
popup/item_1/text = "Español"
popup/item_1/id = 1
popup/item_2/text = "Français"
popup/item_2/id = 2
popup/item_3/text = "Deutsch"
popup/item_3/id = 3
popup/item_4/text = "Русский"
popup/item_4/id = 2
[node name="BackButtonContainer" type="Control" parent="."]
layout_mode = 1
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="BackButton" type="Button" parent="BackButtonContainer"]
layout_mode = 0
offset_right = 8.0
offset_bottom = 8.0
text = "back"
[node name="ResetSettingsContainer" type="Control" parent="."]
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -20.0
offset_top = -40.0
offset_right = 20.0
grow_horizontal = 2
grow_vertical = 0
[node name="ResetSettingButton" type="Button" parent="ResetSettingsContainer"]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -98.0
offset_right = 98.0
offset_bottom = 31.0
grow_horizontal = 2
text = "Reset settings to default"
[connection signal="value_changed" from="SettingsContainer/MasterVolumeContainer/MasterVolumeSlider" to="." method="_on_master_volume_changed"]
[connection signal="value_changed" from="SettingsContainer/MusicVolumeContainer/MusicVolumeSlider" to="." method="_on_music_volume_changed"]
[connection signal="value_changed" from="SettingsContainer/SFXVolumeContainer/SFXVolumeSlider" to="." method="_on_sfx_volume_changed"]
[connection signal="item_selected" from="SettingsContainer/LanguageContainer/LanguageSelector" to="." method="_on_language_selector_item_selected"]
[connection signal="pressed" from="BackButtonContainer/BackButton" to="." method="_on_back_button_pressed"]