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8 changed files with 161 additions and 46 deletions

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@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://dcpehnwdueyyo"
path="res://.godot/imported/Space Horror InGame Music (Exploration) _Clement Panchout.wav-9d35410fa91625c5f4d02f369a39bf2e.sample"
[deps]
source_file="res://audio/Space Horror InGame Music (Exploration) _Clement Panchout.wav"
dest_files=["res://.godot/imported/Space Horror InGame Music (Exploration) _Clement Panchout.wav-9d35410fa91625c5f4d02f369a39bf2e.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=2
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

2
audio/sources.yaml Normal file
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@@ -0,0 +1,2 @@
- fileName: Space Horror InGame Music (Exploration) _Clement Panchout
commonUrl: https://clement-panchout.itch.io/yet-another-free-music-pack

15
default_bus_layout.tres Normal file
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@@ -0,0 +1,15 @@
[gd_resource type="AudioBusLayout" format=3 uid="uid://c4bwiq14nq074"]
[resource]
bus/1/name = &"SFX"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = &"Master"
bus/2/name = &"Music"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = &"Master"

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@@ -1,4 +1,61 @@
extends Node extends Node
const MUSIC_PATH := "res://audio/Space Horror InGame Music (Exploration) _Clement Panchout.wav"
var music_player: AudioStreamPlayer
func _ready(): func _ready():
pass music_player = AudioStreamPlayer.new()
add_child(music_player)
var orig_stream = _load_stream()
if not orig_stream:
push_error("Failed to load music stream: %s" % MUSIC_PATH)
return
var stream = orig_stream.duplicate(true) as AudioStream
_configure_stream_loop(stream)
music_player.stream = stream
_configure_audio_bus()
if SettingsManager.get_setting("music_volume") <= 0:
return
_start_music()
func _load_stream() -> AudioStream:
var res = load(MUSIC_PATH)
if not res or not res is AudioStream:
return null
return res
func _configure_stream_loop(stream: AudioStream) -> void:
if stream is AudioStreamWAV:
stream.loop_mode = AudioStreamWAV.LOOP_FORWARD
elif stream is AudioStreamOggVorbis:
stream.loop = true
func _configure_audio_bus() -> void:
music_player.bus = "Music"
music_player.volume_db = linear_to_db(SettingsManager.get_setting("music_volume"))
func update_music_volume(volume: float) -> void:
var volume_db = linear_to_db(volume)
music_player.volume_db = volume_db
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Music"), volume_db)
if volume > 0:
_start_music()
else:
_stop_music()
func _start_music() -> void:
if music_player.playing:
return
music_player.play()
func _stop_music() -> void:
if not music_player.playing:
return
music_player.stop()

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@@ -3,6 +3,9 @@ extends Control
@onready var press_any_key_screen = $PressAnyKeyScreen @onready var press_any_key_screen = $PressAnyKeyScreen
var current_menu = null var current_menu = null
const MAIN_MENU_SCENE = preload("res://ui/MainMenu.tscn")
const SETTINGS_MENU_SCENE = preload("res://ui/SettingsMenu.tscn")
func _ready(): func _ready():
print("Main scene ready") print("Main scene ready")
press_any_key_screen.any_key_pressed.connect(_on_any_key_pressed) press_any_key_screen.any_key_pressed.connect(_on_any_key_pressed)
@@ -14,14 +17,14 @@ func _on_any_key_pressed():
func show_main_menu(): func show_main_menu():
clear_current_menu() clear_current_menu()
var main_menu = preload("res://ui/MainMenu.tscn").instantiate() var main_menu = MAIN_MENU_SCENE.instantiate()
main_menu.open_settings.connect(_on_open_settings) main_menu.open_settings.connect(_on_open_settings)
add_child(main_menu) add_child(main_menu)
current_menu = main_menu current_menu = main_menu
func show_settings_menu(): func show_settings_menu():
clear_current_menu() clear_current_menu()
var settings_menu = preload("res://ui/SettingsMenu.tscn").instantiate() var settings_menu = SETTINGS_MENU_SCENE.instantiate()
settings_menu.back_to_main_menu.connect(_on_back_to_main_menu) settings_menu.back_to_main_menu.connect(_on_back_to_main_menu)
add_child(settings_menu) add_child(settings_menu)
current_menu = settings_menu current_menu = settings_menu

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@@ -1,5 +1,6 @@
extends Node extends Node
const LANGUAGES_JSON_PATH := "res://localization/languages.json"
const SETTINGS_FILE = "user://settings.cfg" const SETTINGS_FILE = "user://settings.cfg"
# dev `user://`=`%APPDATA%\Godot\app_userdata\Skelly` # dev `user://`=`%APPDATA%\Godot\app_userdata\Skelly`
# prod `user://`=`%APPDATA%\Skelly\` # prod `user://`=`%APPDATA%\Skelly\`
@@ -31,7 +32,10 @@ func load_settings():
print("No settings file found, using defaults") print("No settings file found, using defaults")
print("Language is set to: ", settings["language"]) print("Language is set to: ", settings["language"])
TranslationServer.set_locale(settings["language"]) TranslationServer.set_locale(settings["language"])
# TODO: Apply values for volume control AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), linear_to_db(settings["master_volume"]))
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Music"), linear_to_db(settings["music_volume"]))
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("SFX"), linear_to_db(settings["sfx_volume"]))
func save_settings(): func save_settings():
var config = ConfigFile.new() var config = ConfigFile.new()
@@ -45,22 +49,36 @@ func get_setting(key: String):
func set_setting(key: String, value): func set_setting(key: String, value):
settings[key] = value settings[key] = value
save_settings() _apply_setting_side_effect(key, value)
func _apply_setting_side_effect(key: String, value) -> void:
match key:
"language":
TranslationServer.set_locale(value)
"master_volume":
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), linear_to_db(value))
"music_volume":
AudioManager.update_music_volume(value)
"sfx_volume":
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("SFX"), linear_to_db(value))
func load_languages(): func load_languages():
var file = FileAccess.open("res://localization/languages.json", FileAccess.READ) var file = FileAccess.open(LANGUAGES_JSON_PATH, FileAccess.READ)
if file: if not file:
print("Could not open languages.json")
return
var json_string = file.get_as_text() var json_string = file.get_as_text()
file.close() file.close()
var json = JSON.new() var json = JSON.new()
var parse_result = json.parse(json_string) if json.parse(json_string) != OK:
if parse_result == OK:
languages_data = json.data
print("Languages loaded: ", languages_data.languages.keys())
else:
print("Error parsing languages.json") print("Error parsing languages.json")
else: return
print("Could not open languages.json")
languages_data = json.data
if languages_data.has("languages"):
print("Languages loaded: ", languages_data.languages.keys())
func get_languages_data(): func get_languages_data():
return languages_data return languages_data

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@@ -7,49 +7,48 @@ signal back_to_main_menu
@onready var sfx_slider = $SettingsContainer/SFXVolumeContainer/SFXVolumeSlider @onready var sfx_slider = $SettingsContainer/SFXVolumeContainer/SFXVolumeSlider
@onready var language_selector = $SettingsContainer/LanguageContainer/LanguageSelector @onready var language_selector = $SettingsContainer/LanguageContainer/LanguageSelector
@export var settings_manager: Node = SettingsManager
@export var localization_manager: Node = LocalizationManager
var language_codes = [] var language_codes = []
func _ready(): func _ready():
print("SettingsMenu ready") print("SettingsMenu ready")
# Load current settings into sliders
master_slider.value = SettingsManager.get_setting("master_volume")
music_slider.value = SettingsManager.get_setting("music_volume")
sfx_slider.value = SettingsManager.get_setting("sfx_volume")
# Connect slider signals var volume_sliders = {
master_slider.value_changed.connect(_on_master_volume_changed) "master_volume": master_slider,
music_slider.value_changed.connect(_on_music_volume_changed) "music_volume": music_slider,
sfx_slider.value_changed.connect(_on_sfx_volume_changed) "sfx_volume": sfx_slider
}
for setting_key in volume_sliders.keys():
var slider = volume_sliders[setting_key]
slider.value = settings_manager.get_setting(setting_key)
slider.value_changed.connect(_on_volume_slider_changed.bind(setting_key))
# Setup language selector from JSON data
setup_language_selector() setup_language_selector()
update_text() update_text()
func _on_volume_slider_changed(value, setting_key):
settings_manager.set_setting(setting_key, value)
func _on_master_volume_changed(value: float): func _exit_settings():
SettingsManager.set_setting("master_volume", value) print("Exiting settings")
print("Master volume changed to: ", value) settings_manager.save_settings()
back_to_main_menu.emit()
func _on_music_volume_changed(value: float):
SettingsManager.set_setting("music_volume", value)
print("Music volume changed to: ", value)
func _on_sfx_volume_changed(value: float):
SettingsManager.set_setting("sfx_volume", value)
print("SFX volume changed to: ", value)
func _input(event): func _input(event):
if event.is_action_pressed("ui_cancel") or event.is_action_pressed("ui_menu_toggle"): if event.is_action_pressed("ui_cancel") or event.is_action_pressed("ui_menu_toggle"):
print("ESC pressed in settings") print("ESC pressed in settings")
back_to_main_menu.emit() _exit_settings()
get_viewport().set_input_as_handled() get_viewport().set_input_as_handled()
func _on_back_button_pressed(): func _on_back_button_pressed():
print("Back button pressed") print("Back button pressed")
back_to_main_menu.emit() _exit_settings()
func setup_language_selector(): func setup_language_selector():
var languages_data = SettingsManager.get_languages_data() var languages_data = settings_manager.get_languages_data()
if languages_data.has("languages"): if languages_data.has("languages"):
language_selector.clear() language_selector.clear()
language_codes.clear() language_codes.clear()
@@ -59,22 +58,19 @@ func setup_language_selector():
var display_name = languages_data.languages[lang_code]["display_name"] var display_name = languages_data.languages[lang_code]["display_name"]
language_selector.add_item(display_name) language_selector.add_item(display_name)
# Set current language selection var current_lang = settings_manager.get_setting("language")
var current_lang = SettingsManager.get_setting("language")
var lang_index = language_codes.find(current_lang) var lang_index = language_codes.find(current_lang)
if lang_index >= 0: if lang_index >= 0:
language_selector.selected = lang_index language_selector.selected = lang_index
# Remove the old get_language_index function and update this one:
func _on_language_selector_item_selected(index: int): func _on_language_selector_item_selected(index: int):
if index < language_codes.size(): if index < language_codes.size():
var selected_lang = language_codes[index] var selected_lang = language_codes[index]
SettingsManager.set_setting("language", selected_lang) settings_manager.set_setting("language", selected_lang)
print("Language changed to: ", selected_lang) print("Language changed to: ", selected_lang)
LocalizationManager.change_language(selected_lang) localization_manager.change_language(selected_lang)
func update_text(): func update_text():
# Update all the label texts when language changes
$SettingsContainer/SettingsTitle.text = tr("settings_title") $SettingsContainer/SettingsTitle.text = tr("settings_title")
$SettingsContainer/MasterVolumeContainer/MasterVolume.text = tr("master_volume") $SettingsContainer/MasterVolumeContainer/MasterVolume.text = tr("master_volume")
$SettingsContainer/MusicVolumeContainer/MusicVolume.text = tr("music_volume") $SettingsContainer/MusicVolumeContainer/MusicVolume.text = tr("music_volume")