Files
skelly/scenes/main/PressAnyKeyScreen.gd
Vladimir nett00n Budylnikov bbf512b675 add basic match3 logic
use proper logging everywhere
add gamepad and keyboard control on match3 gameplay
2025-09-24 16:58:08 +04:00

17 lines
457 B
GDScript

extends Control
signal any_key_pressed
func _ready():
DebugManager.log_debug("PressAnyKeyScreen ready", "PressAnyKey")
update_text()
func _input(event):
if event.is_action_pressed("any_key") or event is InputEventScreenTouch:
DebugManager.log_debug("Any key pressed: " + str(event), "PressAnyKey")
any_key_pressed.emit()
get_viewport().set_input_as_handled()
func update_text():
$PressKeyContainer/PressKeyLabel.text = tr("press_ok_continue")