Files
skelly/scripts/PressAnyKeyScreen.gd
2025-07-20 16:41:54 +04:00

17 lines
387 B
GDScript

extends Control
signal any_key_pressed
func _ready():
print("PressAnyKeyScreen ready")
update_text()
func _input(event):
if event.is_action_pressed("any_key") or event is InputEventScreenTouch:
print("Any key pressed: ", event)
any_key_pressed.emit()
get_viewport().set_input_as_handled()
func update_text():
$PressKeyContainer/PressKeyLabel.text = tr("press_ok_continue")