84 lines
3.1 KiB
GDScript
84 lines
3.1 KiB
GDScript
extends Control
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signal back_to_main_menu
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@onready var master_slider = $SettingsContainer/MasterVolumeContainer/MasterVolumeSlider
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@onready var music_slider = $SettingsContainer/MusicVolumeContainer/MusicVolumeSlider
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@onready var sfx_slider = $SettingsContainer/SFXVolumeContainer/SFXVolumeSlider
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@onready var language_selector = $SettingsContainer/LanguageContainer/LanguageSelector
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var language_codes = []
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func _ready():
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print("SettingsMenu ready")
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# Load current settings into sliders
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master_slider.value = SettingsManager.get_setting("master_volume")
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music_slider.value = SettingsManager.get_setting("music_volume")
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sfx_slider.value = SettingsManager.get_setting("sfx_volume")
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# Connect slider signals
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master_slider.value_changed.connect(_on_master_volume_changed)
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music_slider.value_changed.connect(_on_music_volume_changed)
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sfx_slider.value_changed.connect(_on_sfx_volume_changed)
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# Setup language selector from JSON data
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setup_language_selector()
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update_text()
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func _on_master_volume_changed(value: float):
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SettingsManager.set_setting("master_volume", value)
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print("Master volume changed to: ", value)
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func _on_music_volume_changed(value: float):
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SettingsManager.set_setting("music_volume", value)
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print("Music volume changed to: ", value)
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func _on_sfx_volume_changed(value: float):
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SettingsManager.set_setting("sfx_volume", value)
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print("SFX volume changed to: ", value)
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func _input(event):
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if event.is_action_pressed("ui_cancel") or event.is_action_pressed("ui_menu_toggle"):
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print("ESC pressed in settings")
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back_to_main_menu.emit()
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get_viewport().set_input_as_handled()
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func _on_back_button_pressed():
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print("Back button pressed")
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back_to_main_menu.emit()
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func setup_language_selector():
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var languages_data = SettingsManager.get_languages_data()
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if languages_data.has("languages"):
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language_selector.clear()
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language_codes.clear()
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for lang_code in languages_data.languages.keys():
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language_codes.append(lang_code)
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var display_name = languages_data.languages[lang_code]["display_name"]
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language_selector.add_item(display_name)
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# Set current language selection
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var current_lang = SettingsManager.get_setting("language")
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var lang_index = language_codes.find(current_lang)
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if lang_index >= 0:
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language_selector.selected = lang_index
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# Remove the old get_language_index function and update this one:
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func _on_language_selector_item_selected(index: int):
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if index < language_codes.size():
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var selected_lang = language_codes[index]
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SettingsManager.set_setting("language", selected_lang)
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print("Language changed to: ", selected_lang)
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LocalizationManager.change_language(selected_lang)
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func update_text():
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# Update all the label texts when language changes
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$SettingsContainer/SettingsTitle.text = tr("settings_title")
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$SettingsContainer/MasterVolumeContainer/MasterVolume.text = tr("master_volume")
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$SettingsContainer/MusicVolumeContainer/MusicVolume.text = tr("music_volume")
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$SettingsContainer/SFXVolumeContainer/SFXVolume.text = tr("sfx_volume")
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$SettingsContainer/LanguageContainer/LanguageLabel.text = tr("language")
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$BackButtonContainer/BackButton.text = tr("back")
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