Files
skelly/scripts/LocalizationManager.gd
2025-07-20 16:41:54 +04:00

12 lines
311 B
GDScript

extends Node
func _ready():
# Set default locale if not already set
if TranslationServer.get_locale() == "":
TranslationServer.set_locale("en")
func change_language(locale: String):
TranslationServer.set_locale(locale)
# Signal to update UI elements
get_tree().call_group("localizable", "update_text")